UPDATED: Hit-Reg / De-sync / Connection Fixes!

UPDATED: Hit-Reg / De-sync / Connection Fixes!

DIS IZ A BIG WUN

Improvements to hit-reg, de-sync and connection problems

Our mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked it

This is truly a big patch in how much of a difference it will make for the game. Details below...

NETWORKING

  • Massive improvements to hit-reg. You'll notice your shots will hit a lot more, even in higher ping situations

  • Less issues with de-sync such as players not being damaged or doing damage, the stompa being in the wrong place, etc

  • Fixed the majority of connection issues when in a match or trying to join

VEHICLES

  • Kustom Boosta-Blasta
    Increased Rivet Gun dmg to 8, up from 7.5
    Decreased Rivet Gun spread from 1 to 0.8

  • Megatrakk Scrapjet
    Decreased Combat Rokkit damage to 22, down from 25
    Increased Recoil Rokkit damage to 23, up from 20

  • Shokkjump Dragsta
    Increased Warp Tunnel cooldown by 1 second
    After considerable feedback, we'll be reducing the health of this vehicle in the next patch as well

We will likely take a look at the Trukk for a buff in an upcoming patch, too.

MISC

  • Fixed memory issue in the main menu

  • Increased distance for dragging assets out of the library in Creation Mode

Enjoy the krumpin'! Cause it should be much better now. Do let us know if you see any issues though

WE'Z TAKIN' DIS AZ A WIN!