Hello everyone,
We fixed some more bugs and crashes and finished the next batch of localization in the current Beta.
How to Access the Beta
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods. They will most likely crash the game.
To find your Manor Lords Steam saves.
Press Win + E
Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
To try the BETA, please follow these steps:
Open Steam
Right-click on Manor Lords in your library
Select Properties
Go to the BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.
Version 0.8.100–0.8.103 (Beta)
Minor Changes
General
Terrain overlay is now available in road mode.
Sheep no longer die out of cold at high elevation terrain in autumn.
AI
Will no longer build Apiaries until it reaches Tier 2.
Will be less keen on building a non-rich Salt or Clay Mine.
Will be going after non-rich food resource nodes even when far away.
Will delay some industry buildings to focus on early production and trade.
Fixed buying a Trade Route that relies on goods that aren’t in abundance.
Fixed Clay Furnace not being built close to clay Mine.
Fixed too much labor focus on Berries/Mushroom resource nodes compared to Fishing.
Fixed not setting reserves for Planks on Artisans.
Fixed setting Land Tax too early.
Fixed setting Tithe not based on food supply.
Tweaked to re-calculate its strategy more often in the first 60 days.
Tweaked how many residential plots it builds in parallel in the early game.
Fixed not correctly calculating building cost when placing multiple plots at once.
Cosmetics
Updated the Construction Yard preview model.
Added new loading screen art (Building the Church) and refreshed the old one (Knight in the fields).
Added final Cheesemonger building model.
UI & Text
Styling & Text
Localization updated.
Bugfixes
Logistics
Fixed Fisherman’s Hut always using Carp limit even on an Eel resource node.
Text / UI
Fixed <h> tags not working in several building descriptions in Chinese translations.
Fixed Fisherman’s Hut, Hunting Camp and Firewood Cutter showing production limits in addition to gathering/fishing limits.
Cosmetic/Visuals
Fixed the flickering black box in the Pasture Shed.
Optimization
Tweaked logs location in the Logging Camp for better pathfinding performance.
Crashfixes
Fixed crash when loading from older save on Wide valley.
Fixed crash when exporting animals.
Join the Manor Lords Community
Join our community on Discord and Reddit to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.