Balancing and Bug Fixes - v1.3.236

Balancing and Bug Fixes - v1.3.236

Hey Oracles,

We decided to make the new Anomaly 8 a run modifier and roll back the anomalies as it was. This way you guys can still play the way the game has been for a long time, but who wants a more challenging sentinel and destroying die economy just need to activate the run modifier.

Also we decided to nerf Anomaly 0, 1 and 2 so that casual players still have a more casual experience on lower anomalies.

Anomaly 7 Chapter 1 was also nerfed to try be a little bit more forgiving on higher anomalies on this specific Chapter.

Patch Notes

Balancing

Neutral

  • Buffed Purify Risky Die added Boost 1 to 2 Purify die faces.

  • Buffed Cleave Balanced Die and Risky Die added Boost 1 to 2 Area Enemy Purify die faces.

  • Buffed Defensive Aura. Buffed Risky Die added Boost 1 to 1 die face. Buffed Epic Die added Boost 1 to 1 die face and added Draw 1 to 1 die face and increased die values.

  • Buffed Incorruptible Risky Die, decreased Corrupt values.

  • Buffed Precision Risky Die, decreased Corrupt values.

  • Reworked Inventive now it deals 2 Area Purify for each die discarded. Buffed Safe Die values, now it can discard more dice. Removed Balanced Die and Epic Die.

  • Balanced Astrolable due to Inventive rework, removed starting AutoTurret and decreased starting Max Corruption by 1.

  • Buffed Solar Plexus, slightly increased die values and added starting Discharge 1 to level 3.

  • Buffed Multiphase Gear Corrupted Phase die values.

Moonie

  • Buffed Obsessed Analysis, slightly increased die values.

  • Buffed Moonlight Wrath. Buffed Risky Die added Draw 1 to 1 Purify die face and Boost 1 to 1 Purify die face. Removed Balanced Die.

Enemies

  • Rolled back Anomaly 7 to be two separated Anomalies, Anomaly 7 (Increase nonBosses' Max Corruption) and 8 (Increase Bosses Max Corruption).

  • Now Anomaly 8 is a Run Modifier called "Harsh Economy".

Chapter 1

  • Nerfed Anomaly 7, decreased Max Corruption increase by 20% on Chapter 1.

Chapter 2

  • Nerfed Anomaly 1 decreased Max Corruption increase by 10% on Chapter 2. (This will affect Anomaly 7 since Anomalies are accumulative).

  • Nerfed Anomaly 2 decreased Max Corruption increase by 10% on Chapter 2. (This will not affect Anomaly 8 because Anomaly 8 has been buffed).

  • Buffed Anomaly 8, increased Max Corruption increase by 10% on Chapter 2. (This is just to compensate the nerf to Anomaly 1, therefore enemies Max Corruption will be the same since Anomalies are accumulative).

  • Nerfed Shivering Shackles Astropolis Ruins Normal Battle Anomaly 0 decreased Dark Aura to 1.

  • Nerfed Wicked Librarian and Rusty Jailer Astropolis Ruins Normal Battle Anomaly 0 decreased Rusty Jailer Dark Aura to 1.

Chapter 3

  • Nerfed Anomaly 1, decreased Max Corruption increase by 10% on Chapter 3. (This will not affect Anomaly 7 because Anomaly 7 has been buffed).

  • Buffed Anomaly 7, increased Max Corruption increase by 10% on Chapter 3. (This is just to compensate the nerf to Anomaly 1, therefore enemies Max Corruption will be the same since Anomalies are accumulative).

  • Nerfed Tormented Seer Ground Zero Normal Battle Anomaly 0 decreased Dark Aura to 1.

Bug Fixes

  • Fixed Cursed Study Hall not appearing as an event.

  • Fixed event dice not appearing as discovered on Compendium.

  • Fixed Aquarian Puzzle, Cerimonial Ink, Revolution Halo and Aeon's Tentacle softlock.

  • Fixed all dice that would move Orion's Orbs when played not moving the Orbs.

  • Fixed die prototype and shards extractor not appearing as discovered on compendium.

May Astrea bless you 💙 ❤️

- Leonardo Castanho, community manager and lead dev of Astrea