Update 2.1 is now live, bringing a major handling overhaul for the GT3 and GT4 classes.
Also included in this update is the free Aussie Rivals Pack, Join-in-Progress, Ranked Racing notifications system, early Alpha triple-screen support, further VR improvements, updates to AI opponents, visual refinements, and more.
What's in this Update
Update 2.1 is one of the biggest updates for Project Motor Racing since launch, focused on handling, online flow, addressing player feedback, and adding free content.
The GT3 and GT4 classes rebuild headlines this update, as these classes have been comprehensively rebuilt, with revised vehicle behaviour, Balance of Performance (BOP), suspension, gearing, inertia, centre of gravity, turbo behaviour, aero sensitivity, tyre performance, brake heat, and brake duct setup options.
As a result, your saved setups will no longer work as expected. New defaults have been added to the game to help transition into this new era of handling for these classes in Project Motor Racing.
The free Aussie Rivals Pack adds the Holden Commodore VF to the AUS V8 class, reuniting it with the reworked Ford Falcon FG for the classic Holden versus Ford rivalry.
Online also moves forward with Join-in-Progress feature for active Practice and Qualifying sessions, plus a notifications system for Ranked Racing for when a race is about to start.
AI opponents, car setups, art, environment, replays, input devices, HUD & UI elements all get updates, with the addition of further improvements made to VR. And finally, the triple-screen feature enters early Alpha phase.
Keep reading for the headlights in this update.
The Big GT3 and GT4 Class Overhaul
The GT3 and GT4 classes have received a comprehensive handling overhaul designed to make both classes feel more authentic, balanced, and consistent.
Vehicle behaviour has been revised across the class roster, including Balance of Performance (BOP), suspension geometry, differentials, gear ratios, inertia, centre of gravity, turbo behaviour, aerodynamic sensitivity, and tyre performance, all using real-world homologation data.
Tyre and braking systems have also been expanded, with improvements to how temperature affects the tyre lifespan, grip, overheating status, scrubbing, severe wear, brake heat transfer, and adjustable brake ducts that affect both cooling and aero drag.
Naturally-aspirated cars now benefit from intake ram-air simulation, while turbocharged cars receive revised turbo modelling. New default setups are also included, with curated low-drag setups for Daytona International Speedway and Brianza, plus a more stable Nürburgring Nordschleife setup.
Take a deep dive into the new GT3 and GT4 class update in this blog.
Aussie Rivals Pack: Holden Joins the Fight
Back in March of this year, we released the Ford Falcon FG for free for all players. But something was missing. So now the Holden Commodore VF joins Project Motor Racing as part of the Aussie Rivals Pack, a free DLC pack for all players, bringing one of touring car racing’s great rivalries to the grid: Ford versus Holden.
Now reunited under the "Aussie Rivals Pack" free DLC, the Holden Commodore VF enters the fight in Project Motor Racing to face off against its blue oval rival.
Alongside the GT3 and GT4 overhaul, the AUS V8 class also receives a complete handling and tyre overhaul and updates to aero sensitivity, inertia, centre of gravity, brake ducts, brake heat behaviour, and new default setups.
Career Mode events that permit the AUS V8 class have also been adjusted to allow for the use of the newly added Holden Commodore VF.
Blue versus Red. Ford versus Holden. Bathurst arguments strongly encouraged.
Watch the Aussie Rivals Pack release trailer here. And learn more about one of the greatest rivalries in Motorsport in this blog.
Join-in-Progress, Ranked Notifications, VR and Triple Screens
Update 2.1 also brings major quality-of-life improvements.
A phased roll-out of the Join-in-Progress feature has been implemented in Custom Lobbies, allowing players to join supported sessions after they have already started.
By visiting the Custom Lobby screen, players can see which lobbies are currently in Practice or Qualify sessions and drop straight into the action without having to wait for the host to return to the lobby.
In addition, a notification system has also been introduced for Ranked Racing. This system alerts registered players when a race is about to begin, so they no longer need to stay locked to the registration screen.
The VR feature introduced earlier in the year receives further fixes and improvements with configuration options now available, while triple-screen support arrives in early Alpha state for PC.
Both features are still in active development and do not represent final quality. To learn how to enable them yourself, and provide us with valuable feedback, we invite you to join our official Discord server.
Keep reading for the full patch notes.
NEW VEHICLE
As part of the newly release Aussie Rivals Pack free DLC, a new vehicle has been added to the AUS V8 class
AUS V8
Holden Commodore VF
PHYSICS & HANDLING – CLASS SPECIFIC
Improvements made to grooved rain tyres and how they behave in wet conditions
Improved suspension allowing for more spring range to be adjusted in the vehicle setup menu
All vehicles in the GT3, GT4 and Aus V8 classes have been reworked with extensive changes and improvements.
Detailed below are those changes for each class
GT3
Completely reworked and improved handling across all vehicles in this class
Reviewed Balance of Performance (BOP) across all vehicles in this class
Reworked turbo modelling for all vehicles in this class equipped with a turbo
Reworked suspension geometries for all vehicles in this class
Reworked setup limits based on real world homologation data
Reworked aerodynamic behaviour and sensitivity based on real world homologation data
Reworked differentials and gear ratios based on real world homologation data
Improved inertia and centre of gravity based on real world homologation data
Reworked tyre model including temperatures and levels of grip
Introduction of severe tyre wear during extreme overheat and scrubbing
Implementation of brake heat affecting tyre temperature
Introduction of the “brake ducts” adjustment for the vehicle setup menu
Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
New default setups
New curated low drag default setup for Daytona International Speedway and Brianza
New curated more stable default setup for Nürburgring Nordschleife
GT4
Completely reworked and improved handling across all vehicles in this class
Reviewed Balance of Performance (BOP) across all vehicles in this class
Reworked turbo modelling for all vehicles in this class equipped with a turbo
Reworked suspension geometries for all vehicles in this class
Reworked setup limits based on real world homologation data
Reworked aerodynamic behaviour and sensitivity based on real world homologation data
Reworked differentials and gear ratios based on real world homologation data
Improved inertia and centre of gravity based on real world homologation data
Reworked tyre model including temperatures and levels of grip
Introduction of severe tyre wear during extreme overheat and scrubbing
Implementation of brake heat affecting tyre temperature
Introduction of the “brake ducts” adjustment for the vehicle setup menu
Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
New default setups
AUS V8
Improved tyre model including temperatures and levels of grip
Reworked aerodynamic behaviour and sensitivity based on real world homologation data
Improved inertia and centre of gravity based on real world homologation data
Introduction of severe tyre wear during extreme overheat and scrubbing
Introduction of the “brake ducts” adjustment for the vehicle setup menu
Implementation of brake heat affecting tyre temperature
New default setup
Group 5
Improved Turbo model and response across all vehicles in this class
Improved suspension model and feel across all vehicles in this class
PHYSICS & HANDLING – VEHICLES SPECIFIC
BMW M3 GTR (E46)
Default Traction Control (TC) value now set to 4
Dodge Viper Competition Coupe
Default Traction Control (TC) value now set to 4
Porsche 911 GT3 Cup (992)
Improved tyre modelling
ART – VEHICLES
Improved stability and performance while in cockpit view across multiple vehicles
Chevrolet Corvette C8.R
Updated livery #4
Ford Falcon FG
Updated model name
Updated livery #6
Ford GT40 MK IV
Adjusted windscreen scale to avoid dark edges when in cockpit view
Ford GTLM GTE
Improved driver animations for shifting paddles
Toyota GR010 Hybrid
Updated steering wheel and interior textures visible when in cockpit view
Fixed animation for windscreen wipers when in cockpit view
ART – ENVIRONMENT
New cinematic default time of day has been implemented for multiple circuits
Improved variety for trackside crowds
Improved trackside vegetation with more variety
Improved shadow resolution and stability
Improved shadow cascade blending
Improved dynamic resolution scaling
Improvements made to tone-mapping and contrast
Increased distance for reflections appearing on car surfaces
Rocky Knoll Raceway
Updated pit exit era
Updated track limits, large curb runoffs now have more leniency
Improved flying zone detection to prevent lap time exploits
Daytona International Speedway
Updated location for Sector 3 to be more accurate to real-world data
Mount Panorama
Updated trackside replay cameras
Circuit Zolder
Updated trackside replay cameras
AI OPPONENTS
Improved race start behaviour and reactions
Improved pit strategy for fuel and tyre usage
Fixed an issue that would cause AI opponents to not change their behaviour correctly depending on weather conditions upon restarting a session
Rocky Knoll Raceway
Adjusted pit exit behaviour
Sports Car 67
Improved AI opponents' behaviour and speeds
Improved the use of Drag Reduction System (DRS) wing control for the Chaparral 2F
Aus V8
Improved AI opponents' behaviour and speeds
Updated tyre model to match that of the player car
GT4
Rebalance AI opponents' behaviour for all cars in this class
GT3
Rebalance AI opponents' behaviour for all cars in this class
GT70
Rebalance AI opponents' behaviour for all cars in this class
GT60
Rebalance AI opponents' behaviour for all cars in this class
GAMEPLAY - GENERAL
Implemented new tooltips related to Drag Reduction System (DRS)
Fixed an issue that could cause the MoTeC display system to appear too bright in certain conditions
Fixed an issue where the Traction Control (TC) and Antilock Brakes System (ABS) toggle on the digidash were causing a conflict with each other
Fixed an issue that would make driver hands disappear when cockpit view settings were reset to defaults
Implementation of a ‘manual refresh’ functionality to manually refresh installed mods from the ModHub
Fixed an issue with lap time related achievements / trophies that allowed penalties to be turned off
Fixed an issue preventing the ‘tyre info’ tool getting stuck when customising the HUD layout
Fixed an issue where ambient music would not fade out at the start after a loading screen
Fixed an issue that would cause the camera view to remain when looking back if the game is paused
Fixed an issue that would allow players to pass the Ranked Online License Test even though they had not successfully cleared it
The default bindings for clutch and Drag Reduction System (DRS) have been swapped
GAMEPLAY - REPLAYS
Fixed an issue that was causing drops in frame rate when using spectator mode
Fixed an issue causing visual stutters while watching a replay from the trackside cameras
Fixed an issue that would cause the camera view to change simultaneously when also changing the car to follow
Fixed an issue with the Ford GT40 MK IV having missing engine and exhaust sounds during replays
Career Mode
Fixed issue with Career Mode garage slot being disabled when switching between saves
Career Mode events that permit the AUS V8 class have been adjusted to allow for the use of the newly added Holden Commodore VF
ONLINE
Implementation of Join-in-Progress feature, which allows players to join an already active Practice and Qualifying session in Custom Lobbies
Implemented a notification system for Ranked Online that notifies registered players when a race is about to start
Implemented the ability to toggle anti-cheat in custom lobbies
Implemented the ability for the lobby host in a Custom Lobby to skip Practice sessions
Fixed an issue that could cause players getting stuck in a loading screen after losing connection with the host
Fixed an issue where the host of a Custom Lobby would change car / class restrictions but would not apply for the lobby
INPUT
Fix an issue with some H-Shifters input devices not being able to go into Neutral
Added support for Simsonn Plus X Pedals
Added support for PXN Vector X Pedals
Added support for Aiologs Shifter
Added support for LM-X Paddle Shifter
Added support for LM-X Steering Wheel
HUD & UI
Localisation improvements across multiple languages
Fixed an issue where clutch sensitivity input was showing the brake sensitivity input instead
Fixed an issue in the wheel rotation display while in the calibration menu
Implemented display of the Force Feedback (FFB) value changes with an on-screen notification
Fixed an issue causing the text not to display correctly in the Suspension setup menu
Added “Dynamic Resolution” options to the GFX in the settings menu
Fixed an issue with text not displaying correctly when prompted to delete a replay file
Fixed an issue with text not displaying correctly when applying certain filters in the ModHub menu
ALPHA STATE FEATURES
VR
Added option to disable audio for tabs and buttons when VR and Triple Screen modes are enabled
Fixed an issue with re-positioned view while Alpha VR mode is enabled
Fixed an issue causing a conflict with other options in the settings menu when Alpha VR mode is enabled
Fixed an issue causing players to be stuck in ‘cinema mode’ while Alpha VR mode is enabled and joined a custom lobby
TRIPLE SCREEN
Implemented early Alpha state Triple Screen support
We hope you continue to enjoy Project Motor Racing.