Talisman - The Blood Moon Expansion

Talisman - The Blood Moon Expansion - PC (Steam)

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Talisman - The Blood Moon Expansion
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Talisman - The Blood Moon Expansion - PC (Steam)

$2.00
Sale price  $2.00 Regular price 
EditionStandard
RegionGLOBAL

About

β€œA pale glow engulfs the land… Once in a generation, the Blood Moon begins its fell cycle, bathing the realm in a pallid light. Compelled by its sinister presence, the restless dead rise from their graves, vampires hunt for unwary prey, and witches engage in nocturnal rituals. Worse yet, the horrifying Werewolf prowls the night, seeking heroes with whom to share his curse.”The land of...

Platform
Steam (PC)
Developer
Nomad Games
Publisher
Nomad Games
Release date
4 Aug, 2016
Languages
Genres
Indie, RPG, Strategy
Product type
Digital key / activates on Steam

Media

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Description

β€œA pale glow engulfs the land… Once in a generation, the Blood Moon begins its fell cycle, bathing the realm in a pallid light. Compelled by its sinister presence, the restless dead rise from their graves, vampires hunt for unwary prey, and witches engage in nocturnal rituals. Worse yet, the horrifying Werewolf prowls the night, seeking heroes with whom to share his curse.”

The land of Talisman has a new creature prowling its lands. The Blood Moon introduces the Werewolf, a feral creature and a new NPC into the game. As you venture through the land, try to make sure you’re not in reach of the Werewolf as the consequences of him landing on you could be fatal, unless you plan on becoming a lycanthrope yourself!



The Werewolf can smell the blood of an Enemy up to 6 spaces away and continues to prowl the land of Talisman for the entirety of a game. Anytime you roll a 1 you’ll have to roll for the Werewolf’s movement too. If the Werewolf lands on a space with a Character, the player has to roll a die against the Werewolf’s chart to determine their fate.



Being a werewolf isn’t the end of the world… If you become a lycanthrope, you’ll find yourself with some great advantages, but also with some disadvantages.

During the night you’ll discover your strength as a Werewolf allows you to add 2 to your attack score, you must attack another player if you land on their space, and if they lose against you they have to roll against the Werewolf chart!

However, during the day you must deduct 2 from your attack score, so best to avoid other characters or you may be left with your tail between your legs!



Time in Talisman moves slowly. The world as we’ve known it so far has not shown us the risks nightfall brings. During the night phase of the game, creatures receive bonuses to their attack scores, so drawing an Adventure Card might be a bigger risk than you’re used too. However, during the day creatures receive a penalty and have a reduced attack score. Some Adventure and Spell Cards also have different effects depending on whether it’s Day or Night.

Doomsayer

The end is nigh. Now that Werewolves are roaming the lands it won’t be long until we’re all cursed and there’s no one left to save us. The Doomsayer is prepared though. When playing as the Doomsayer:
  • Whenever any character draws an Enemy, you may replenish 1 fate.
  • Whenever any character draws an Event, you may gain 1 Spell, if your craft allows.
  • Whenever you draw an Adventure Card that is not an Enemy or an Event, you may draw 1 additional card.

Grave Robber

Desperate times call for desperate measures, and with a Werewolf lurking around? You need to get your hands on anything you can to be in with a fighting chance! When playing as the Grave Robber:
  • Whenever you encounter a space with instructions to draw 1 or more Adventure Cards, you may draw the top card on the discard pile and then draw the remaining cards as normal.
  • Whenever you discard an Adventure Card, you must place it at the bottom of the discard pile instead.
  • Whenever you visit the Graveyard, you may draw the top 8 cards from the Adventure deck and take 1 Object of your choice. Then discard the remaining cards.

Vampire Hunter

The sightings of a Werewolf mean that a Vampire can’t be too far behind. The Vampire Hunter needs to investigate the situation and gain as many resources as she can. When playing as the Vampire Hunter:
  • After you encounter a space with instructions to draw 1 or more Adventure Cards, you may choose to investigate further. To do so, discard 1 card on your space that is not an Enemy and draw one more card to replace it, which you must encounter.
  • Whenever you engage an Enemy in battle or psychic combat, add 1 to your attack roll.
  • Whenever you visit the Graveyard you may draw 1 Adventure Card instead of following the instructions given on the space.

Horrible Black Void

This hidden ending isn’t one for the faint-hearted. As its name says, it’s a horrible ending. If you’re the first character to the Crown of Command, your character and all their possessions are sucked into the black void and you lose. Once this ending is triggered another alternative Ending Card will be placed facedown on the Crown of Command for the next character to encounter.

Lightbearers

One of Talisman’s most unique endings as all players need to work as a team to win the game. You can’t attack each other but can freely exchange Gold, Objects and Followers. At the start of the game, 2 full days are given to complete the game for each character that is in play. Whenever night falls a day will be removed from the counter. If no characters make it to the Crown of Command before the last nightfall, all players lose the game. If a player makes it to the Crown of command before the last night falls, all players win.

Blood Moon Werewolf

The Blood Moon Werewolf sits on the Crown of Command.

If you’re not a lycanthrope when you arrive at the Crown you must choose whether to attack using Strength or Craft. If you’re able to defeat the Blood Moon Werewolf you’ll need to attack it again immediately until you lose, have a standoff or die. The character who removes the Blood Moon Werewolf’s last life wins.

If you are a lycanthrope, at the start of your turns you must choose one character in any Region and attack them. Your character remains on the Crown of Command. If you defeat the character, he is killed. If the character defeats you, they claim a reward as normal. If all other characters are killed you win the game.



  • The Werewolf NPC
  • Time Card
  • 6 Lycanthrope Cards
  • 111 new Adventure Cards
  • 10 new Spell Cards
  • 3 Alternative Ending Cards
  • 3 new characters.

β€œCan you survive until daybreak?”

System Requirements

Minimum
OS
Windows XP
Processor
1.6 GHz
Graphics
1024x600 resolution
DirectX
Version 9.0
Storage
80 MB available space
Minimum
OS
10.8.5
Processor
2.53GHz Intel Core 2 Duo
Memory
2 MB RAM
Graphics
256MB Video Memory
Storage
50 MB available space

Best Reviews

πŸ‘ Recommended Β· Steam player Β· 4 Aug 2016

What a horrible night to have a curse.

33 found this helpful

πŸ‘ Recommended Β· Steam player Β· 4 Aug 2016

This is alot of fun...in the game now you have a chance to move the reaper or the werewolf. I always enjopyed this one...kind of came out for the digital one a bit later then for the boardgame but is well worth it.

12 found this helpful

πŸ‘Ž Not Recommended Β· Steam player Β· 5 Aug 2016

Game Breaking Expansion... Aside from the fact that I liked almost everything about this expanion, it makes the game completely broken. With lycanthropy, two characters fighting at the crown of command can't kill each other. They just keep replenishing their fate, avoiding the lost of life and then even if they get hurt, they can heal instead of raising fate. I've been sitting here fighting the same vampire hunter for over 40 turns and neither of us are hurt. Thanks for not testing this...

40 found this helpful

Recent Reviews

πŸ‘ Recommended Β· Steam player Β· 29 Sep 2024

Overall, this is a pretty good expansion. You can disable the Werewolf NPC in the starting build-up, by the way. If you do so, it works good with any other expansions, introducing the day and night cycle, a very straightforward yet interesting mechanic. The endings in this expansion are pretty cool, too.

1 found this helpful

πŸ‘ Recommended Β· Steam player Β· 29 Jun 2024

It's an interesting expansion but even less balanced than most - it's an interesting gameplay mechanic, for sure. As with almost all of the expansion DLCs, you can try before you buy - there's one that can be played for free every week, and it changes every Monday. Or, you can keep setting your computer clock ahead a week until you find the one you want to play.

2 found this helpful

πŸ‘ Recommended Β· Steam player Β· 8 Mar 2022

It's kinda funny! One of my favorites to play with.

0 found this helpful

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