
- Victoria 3
- Victoria 3: American Buildings Pack
- Victoria 3: Sphere of Influence - Expansion
- Victoria 3: Charters of Commerce - Mechanics Pack
Klucze mają blokadę regionalną: aktywują się tylko w wybranym kraju. Ceny i waluta też się zmieniają. Wybierz kraj, w którym aktywujesz grę.
Ceny i płatność natychmiast przełączają się na wybrany region.
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Nie aktywuje się w Twoim kraju: Ukraina.
Aktywuje się tylko w tych krajach:
RW, ST, SN, SC, SL, SO, ZA, SS, SZ, TZ, TG, TN, UG, EH, ZM, SD, ZW, SH, YT, AF, BH, BD, BT, BN, KH, TL, IN, ID, IR, IQ, IL, JP, JO, KW, LA, LB, MY, MV, NG, NE, NA, MZ, MA, MU, MR, ML, MW, MG, LY, LR, LS, KE, GW, GN, GH, GM, GA, ET, ER, GQ, DJ, CI, CD, CG, KM, TD, CF, CV, CM, BI, BF, BW, BJ, AO, DZ, EG, US, MX, AG, AI, AW, BB, BM, BQ, VG, KY, CP, CU, CW, DM, DO, GL, GD, GP, HT, JM, MQ, MS, UM, PR, BQ, BL, KN, LC, MF, PM, VC, BQ, SX, TT, TC, VI, FK, GS, BV, UM, AN, AU, FJ, NZ, FO, KI, MH, NR, PW, PG, WS, SB, TO, TV, VU, AS, CK, CX, GU, HM, MP, NC, NU, PF, PN, TK, WF, NF, AQ, TF, MN, MM, NP, KP, OM, PK, PH, QA, SA, SG, KR, LK, SY, TH, TW, AE, VN, YE, CC, HK, MO, PS, AL, AD, AT, BE, BA, BG, HR, CY, CZ, DK, EE, FI, DE, CA, VA, SJ, JE, IM, GI, GG, GB, CH, SE, ES, FR, SI, SK, RS, SM, RO, PT, PL, NO, NL, ME, MC, MT, MK, LU, LT, LI, LV, XK, IT, IE, IS, HU, GR
Nie aktywuje się w tych krajach:
AM, AZ, CN, GE, KZ, KG, TJ, TR, TM, UZ, BY, MD, RU, UA, BZ, BS, CR, SV, GT, HN, NI, PA, BR, AR, BO, CL, CO, EC, GF, GY, PY, PE, SR, UY, VE


Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.
Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
Detailed population groups with their own economic needs and political desires.
Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
Research transformative new technology or ideas to improve your national situation.
Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
Secure vital goods to fuel your advanced economy and control the fate of empires.
Balance employing available labor force with the needs for new types of workers.
Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
Increase your economic and military strength at the expense of rivals.
Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
I just think its horrible they broke the game right as it was getting good. Then making us wait 4 months for it to playable again with the Sept AI update. Like I want to like this game but zero respect for quality and...
I have 46 hours in this game, downloaded it three days ago. Its a great political and economic simulator and very well made.
Game is indeed very complex, but you learn how to do the basics really quickly. The rest, such as economics and military, you'll get used to while playing casually, it's a very fun game to pass time, but if you're pla...
Love this game and love the absurdities which come from it -- such as Capitalists being so wealthy that they spam Automobile Factories in British Vanatu to the point where I have to go Command Economy to effectively e...
warfare is garbage/non existent. every country plays exactly the same, in every country you build the exact same buildings in the exact same order and repeat the exact same game loop over and over, because if you don'...
good but unbalanced late game, laggy, demand outscales resources on the earth which is impossible, rubber and oil which are the late game engines are withheld by the largest producers and its impossible to have any st...
5 dni temu
Victoria 3 – Dev Diary #188 - The ABC of CommunismПривет, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3, and today I will be talking about Communism. Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may not be final. Additionally, th
12 dni temu
Victoria 3 – Dev Diary #187 - State and RevolutionThere is a question in the air - I've heard it asked time and time again. It is the burning question of our time: What is to be played? Привет! Welcome all to the first dev diary for State and Revolution , the upcoming Immersion Pack all about Russia, states, and revolu
13 dni temu
Victoria 3 – Dev Diary #186 - AI Update Open Beta Start Happy Wednesday everyonHappy Wednesday everyone! This dev diary was originally intended to come out last week, but sickness got in the way, so now you’re getting it as a bonus dev diary this week instead. Where the last dev diary was a deep dive of some of the bigger changes that will be comi
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Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history. Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is...
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| ✓ | — | ✓ | |
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| ✓ | — | ✓ | |
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Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
Detailed population groups with their own economic needs and political desires.
Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
Research transformative new technology or ideas to improve your national situation.

Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
Secure vital goods to fuel your advanced economy and control the fate of empires.
Balance employing available labor force with the needs for new types of workers.

Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
Increase your economic and military strength at the expense of rivals.
Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

5 dni temu
Привет, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3, and today I will be talking about Communism. Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may not be final. Additionally, th

12 dni temu
There is a question in the air - I've heard it asked time and time again. It is the burning question of our time: What is to be played? Привет! Welcome all to the first dev diary for State and Revolution , the upcoming Immersion Pack all about Russia, states, and revolu

13 dni temu
Happy Wednesday everyone! This dev diary was originally intended to come out last week, but sickness got in the way, so now you’re getting it as a bonus dev diary this week instead. Where the last dev diary was a deep dive of some of the bigger changes that will be comi
👎 Niepolecane · Steam player · 23 Jul 2026
I just think its horrible they broke the game right as it was getting good. Then making us wait 4 months for it to playable again with the Sept AI update. Like I want to like this game but zero respect for quality and players time is just insulting. Like I get you have summer breaks but you also sell super over priced DLC. Make ur game playable. Stop making dlc that just sets the game back. Esp if you have zero QA
12 osób uznało to za przydatne
👍 Polecane · Steam player · 30 Jun 2026
Game is indeed very complex, but you learn how to do the basics really quickly. The rest, such as economics and military, you'll get used to while playing casually, it's a very fun game to pass time, but if you're playing online, welp.
7 osób uznało to za przydatne
👍 Polecane · Steam player · 29 Jun 2026
Love this game and love the absurdities which come from it -- such as Capitalists being so wealthy that they spam Automobile Factories in British Vanatu to the point where I have to go Command Economy to effectively even manage the economy. Probably my favorite strategy game ever.
5 osób uznało to za przydatne
👍 Polecane · Steam player · 25 Jul 2026
I have 46 hours in this game, downloaded it three days ago. Its a great political and economic simulator and very well made.
0 osób uznało to za przydatne
👎 Niepolecane · Steam player · 25 Jul 2026
warfare is garbage/non existent. every country plays exactly the same, in every country you build the exact same buildings in the exact same order and repeat the exact same game loop over and over, because if you don't, you will simply go bankrupt. the game also handholds you into the same political path every playthrough, ie - strengthening capitalists early game followed by liberalization mid game and going commie late game. if you like cookie clickers this game will be perfect for you
5 osób uznało to za przydatne
👍 Polecane · Steam player · 25 Jul 2026
good but unbalanced late game, laggy, demand outscales resources on the earth which is impossible, rubber and oil which are the late game engines are withheld by the largest producers and its impossible to have any stability after 1900, and needs more unique country flvaor rather than journals of economy or human rights, actual missions and ambitions to make stuff to lean countries to produce viable relevant products
1 osoba uznała to za przydatne