Total War Rome II - Desert Kingdoms Culture Pack DLC - PC (Steam)

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About this game

72% Mostly Positive170 Steam reviews
Plateforme
Steam (PC)
Développeur
CREATIVE ASSEMBLY, Feral Interactive
Éditeur
SEGA, Feral Interactive
Date de sortie
8 Mar 2018
Langues
8 langues
Genres
Simulation, Strategy
Type de produit
Clé numérique / s'active sur Steam

Tags

  • Strategy
  • Simulation
  • Historical
Afficher plus Afficher moins

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin.

These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle.

While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles.

Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits:

Desert Warriors: +10% morale for all units during battles in the desert

Deep-rooted Traditions: Penalty to research rate

Meroe (The Kingdom of Kush)

A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.

In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.

The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.

A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world.

Key Features:

Affinity for Egyptian/Hellenistic culture

Higher probability of female characters in politics

Trading kingdom (ivory, exotic hides, iron, gold)

Faction Traits:

Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves.

The Land of the Bow: cheaper, better archer units.

Kush Unit Roster:

Melee Infantry:

T1: Slave Infantry

T2: Swordsmen

T2: Kushite Slave Infantry

T3: Shotel Warriors

T4: Armoured Shotel Warriors

T4: Disciples of Apedemak

Spear Infantry:

T1: Nubian Spearmen

T2: Kushite Slave Spearmen

T3: Leopard Warriors

Pike Infantry:

T2: Kushite Pikes

Missile Infantry:

T1: Tribesmen

T1: Slave Slingers

T2: Nubian Bowmen

T2: Archers

T3: Kushite Archers

T4: Royal Kushite Archers

Melee Cavalry:

T2: Aethiopian Cavalry

T2: Desert Cavalry

T3: Armoured Desert Cavalry

T4: Kushite Royal Guard

Special:

T2: Desert Chariots

T3: African Elephants

T4: African War Elephants

T4: Scythed Chariots

Nabatae

The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.

The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.

Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.

Key Features:

Hellenic influence: may recruit Hellenic-themed units for battle

Silk road traders: Bonus to trade and diplomacy

Skilled masons: bonuses to construction and fortification

Friends of Rome: diplomatic bonus with Roman factions/allies

Roman tactics: some native units may use Roman army formations/abilities

Faction Traits:

Stonecutters: Faster, cheaper construction of main settlement-chain buildings

Incense Traders: Bonus income from incense trade

Nabatae Unit Roster:

Melee Infantry:

T1: Desert Levy

T2: Nabataean Swordsmen

T2: Nabataean Axe Warriors

T3: Noble Swordsmen

Spear Infantry:

T1: Levy Spearmen

T2: Caravan Guard

T2: Desert Hoplites

T3: Armoured Desert Hoplites

T3: Heavy Desert Spearmen

T4: Rekem Palace Guard

Pike Infantry:

T2: Desert Pikemen

T3: Nabataean Thorax Pike

Missile Infantry:

T1: Slingers

T1: Levy Skirmishers

T2: Tribespeople

T3 Nabataean Light Peltasts

T3: Nabataean Heavy Archers

Shock Cavalry:

T3: Desert Heavy Lancers

T4: Hellenic Desert Cataphracts

Melee Cavalry:

T1: Desert Cavalry

T2: Camel Spearmen

T2: Arabian Cavalry

T3: Armoured Desert Cavalry

T3: Nabataean Noble Cavalry

T3: Armoured Camel Spearmen

Missile Cavalry:

T2: Camel Archers

Special:

T2: Desert Chariots

T4: Scythed Chariots

Saba

The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.

Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century.

Key features:

Camels as predominant cavalry, with superior armored camels

Excellent use of javelins and chariots

Agricultural and fertility bonuses from the famous Marib Dam

Incense production provides diplomatic and trade bonuses

Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain.

Faction Traits:

Incense Traders: Bonus income from tariffs

Hired Armies: Access to cheaper, stronger mercenary units

Saba Unit Roster:

Melee Infantry:

T1: Desert Levy

T2: Mercenary Maas Gat Marauders

T2: Sabaean Swordsmen

T3: Noble Swordsmen

Spear Infantry:

T1: Desert Spearmen

T2: Sabaean Spearmen

T2: Caravan Guard

T4: Marib Royal Guard

Missile Infantry:

T1: Slingers

T1: Levy Skirmishers

T2: Tribespeople

T2: Sabaean Archers

Shock Cavalry:

T2: Camel Lancers

T3: Sabaean Camel Cataphracts

T3: Desert Heavy Lancers

T4: Marib Camel Cataphracts

Melee Cavalry:

T2: Desert Cavalry

T2: Camel Spearmen

T2: Arabian Cavalry

T3: Mercenary Himyar Cavalry

T3: Armoured Camel Spearmen

T4: Royal Marib Cavalry

Missile Cavalry:

T2: Camel Archers

T3: Royal Camel Archers

Special:

T2: Desert Chariots

Numidia

Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them.

The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power.

Key Features:

Affinity to Cartage and Latin culture

Extensive Roman influence in battle

Cavalry-focused faction

Faction traits

Desert Ambushers: +50% chance of successfully launching an ambush

Numidia Unit Roster:

Melee Infantry:

T1: Slave Infantry

T2: Numidian Light Infantry

T2: Gaetuli Tribesmen

T3: Desert Legionaries

T3: Desert Cohort

Spear Infantry:

T1: Numidian Spearmen

T2: Desert Vigiles

T3: Armoured Numidian Spears

T4: Numidian Noble Infantry

Missile Infantry:

T1: Tribesmen

T1: Tribal Slingers

T2: Numidian Javelinmen

T3: Heavy Numidian Skirmishers

Shock Cavalry:

T2: Numidian Riders

T3: Armoured Numidian Riders

Melee Cavalry:

T2: Desert Cavalry

T3: Armoured Desert Cavalry

T3: Desert Legionary Cavalry

Missile Cavalry:

Game features

  • Single-player
  • Multi-player
  • Steam Trading Cards
  • Steam Cloud
  • Family Sharing
  • Downloadable Content

Configuration requise

Swipe
Minimale
  • OS: XP/ Vista / Windows 7 / Windows 8
  • Processor: 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
  • Memory: 2GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
  • DirectX®: 9.0c
  • Hard Drive: 35 GB HD space
  • Additional: Screen Resolution - 1024x768 Microsoft no longer supports Windows 10 or older versions
Recommandée
  • OS: Windows 7 / Windows 8
  • Processor: 2nd Generation Intel Core i5 processor (or greater)
  • Memory: 4GB RAM
  • Graphics: 1024 MB DirectX 11 compatible graphics card.
  • DirectX®: 11
  • Hard Drive: 35 GB HD space
  • Additional: Screen Resolution - 1920x1080 Microsoft no longer supports Windows 10 or older versions

Player reviews

Afficher plus Afficher moins
Non recommandé· 26 Mar 2018

Rather than make the new factions balanced with strengths and weaknesses, CA decided make them all power houses. Each one of the new faction is significantly better than most other factions in game. Clearly CA wanted ...

Non recommandé· 14 Jan 2026

automatic thumbs-down as the factions are already part of the main game, but the DLC forcefully locks them out from modding. You pay money for something you already paid for, which used to be for-free with older games.

Recommandé· 12 Jun 2018

Very fun to play the new units such as the Desert Levy, etc. I'd not pay for the dlc full price like i did i say wait for a sale.

Recommandé· 6 Jan 2021

This should have been one of the 1st dlcs 2nd best one for Rome 2 Pros: Great factions with great and cool starting positions they give life to a dead part of the map You get 4 factions instead of 3 Most of them are...

Recommandé· 3 Mar 2025

I've never actually played as any of the factions this pack adds as of yet, but I've fought them on numerous occasions. They strengthen the southern parts of Arabia Magna and add a bit of a challenge to your conquests...

Recommandé· 3 Aug 2024

This is amazing DLC and it grants you possbility to play for factions of more native African culture. Its pretty nice because in Rome II we have Hellenic Egypt and not Old Kingdom Egypt like it was in the original "Ro...

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Total War: ROME II - Desert Kingdoms Culture Pack
Total War: ROME II - Desert Kingdoms Culture Pack

Total War Rome II - Desert Kingdoms Culture Pack DLC - PC (Steam)

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Total War Rome II - Desert Kingdoms Culture Pack DLC - PC (Steam)

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À propos

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage...

Plateforme
Steam (PC)
Développeur
CREATIVE ASSEMBLY, Feral Interactive
Éditeur
SEGA, Feral Interactive
Date de sortie
8 Mar, 2018
Langues
Genres
Simulation, Strategy
Type de produit
Clé numérique / s'active sur Steam

Médias

Total War Rome II - Desert Kingdoms Culture Pack DLC - PC (Steam) — скриншот 1Total War Rome II - Desert Kingdoms Culture Pack DLC - PC (Steam) — скриншот 2Total War Rome II - Desert Kingdoms Culture Pack DLC - PC (Steam) — скриншот 3

Tags

  • Strategy
  • Simulation
  • Historical

Description





The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin.

These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle.

While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles.

Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits:

Desert Warriors: +10% morale for all units during battles in the desert
Deep-rooted Traditions: Penalty to research rate

Meroe (The Kingdom of Kush)




A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.

In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.

The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.

A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world.

Key Features:
  • Affinity for Egyptian/Hellenistic culture
  • Higher probability of female characters in politics
  • Trading kingdom (ivory, exotic hides, iron, gold)

Faction Traits:
  • Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves.
  • The Land of the Bow: cheaper, better archer units.

Kush Unit Roster:

Melee Infantry:

T1: Slave Infantry
T2: Swordsmen
T2: Kushite Slave Infantry
T3: Shotel Warriors
T4: Armoured Shotel Warriors
T4: Disciples of Apedemak

Spear Infantry:

T1: Nubian Spearmen
T2: Kushite Slave Spearmen
T3: Leopard Warriors

Pike Infantry:

T2: Kushite Pikes

Missile Infantry:

T1: Tribesmen
T1: Slave Slingers
T2: Nubian Bowmen
T2: Archers
T3: Kushite Archers
T4: Royal Kushite Archers

Melee Cavalry:

T2: Aethiopian Cavalry
T2: Desert Cavalry
T3: Armoured Desert Cavalry
T4: Kushite Royal Guard

Special:

T2: Desert Chariots
T3: African Elephants
T4: African War Elephants
T4: Scythed Chariots

Nabatae




The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.

The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.

Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.

Key Features:
  • Hellenic influence: may recruit Hellenic-themed units for battle
  • Silk road traders: Bonus to trade and diplomacy
  • Skilled masons: bonuses to construction and fortification
  • Friends of Rome: diplomatic bonus with Roman factions/allies
  • Roman tactics: some native units may use Roman army formations/abilities

Faction Traits:
  • Stonecutters: Faster, cheaper construction of main settlement-chain buildings
  • Incense Traders: Bonus income from incense trade

Nabatae Unit Roster:

Melee Infantry:

T1: Desert Levy
T2: Nabataean Swordsmen
T2: Nabataean Axe Warriors
T3: Noble Swordsmen

Spear Infantry:

T1: Levy Spearmen
T2: Caravan Guard
T2: Desert Hoplites
T3: Armoured Desert Hoplites
T3: Heavy Desert Spearmen
T4: Rekem Palace Guard

Pike Infantry:

T2: Desert Pikemen
T3: Nabataean Thorax Pike

Missile Infantry:

T1: Slingers
T1: Levy Skirmishers
T2: Tribespeople
T3 Nabataean Light Peltasts
T3: Nabataean Heavy Archers

Shock Cavalry:

T3: Desert Heavy Lancers
T4: Hellenic Desert Cataphracts

Melee Cavalry:

T1: Desert Cavalry
T2: Camel Spearmen
T2: Arabian Cavalry
T3: Armoured Desert Cavalry
T3: Nabataean Noble Cavalry
T3: Armoured Camel Spearmen

Missile Cavalry:

T2: Camel Archers

Special:

T2: Desert Chariots
T4: Scythed Chariots

Saba




The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.

Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century.

Key features:
  • Camels as predominant cavalry, with superior armored camels
  • Excellent use of javelins and chariots
  • Agricultural and fertility bonuses from the famous Marib Dam
  • Incense production provides diplomatic and trade bonuses
  • Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain.

Faction Traits:
  • Incense Traders: Bonus income from tariffs
  • Hired Armies: Access to cheaper, stronger mercenary units

Saba Unit Roster:

Melee Infantry:

T1: Desert Levy
T2: Mercenary Maas Gat Marauders
T2: Sabaean Swordsmen
T3: Noble Swordsmen

Spear Infantry:

T1: Desert Spearmen
T2: Sabaean Spearmen
T2: Caravan Guard
T4: Marib Royal Guard

Missile Infantry:

T1: Slingers
T1: Levy Skirmishers
T2: Tribespeople
T2: Sabaean Archers

Shock Cavalry:

T2: Camel Lancers
T3: Sabaean Camel Cataphracts
T3: Desert Heavy Lancers
T4: Marib Camel Cataphracts

Melee Cavalry:

T2: Desert Cavalry
T2: Camel Spearmen
T2: Arabian Cavalry
T3: Mercenary Himyar Cavalry
T3: Armoured Camel Spearmen
T4: Royal Marib Cavalry

Missile Cavalry:

T2: Camel Archers
T3: Royal Camel Archers

Special:

T2: Desert Chariots

Numidia




Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them.

The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power.

Key Features:
  • Affinity to Cartage and Latin culture
  • Extensive Roman influence in battle
  • Cavalry-focused faction

Faction traits
  • Desert Ambushers: +50% chance of successfully launching an ambush

Numidia Unit Roster:

Melee Infantry:

T1: Slave Infantry
T2: Numidian Light Infantry
T2: Gaetuli Tribesmen
T3: Desert Legionaries
T3: Desert Cohort

Spear Infantry:

T1: Numidian Spearmen
T2: Desert Vigiles
T3: Armoured Numidian Spears
T4: Numidian Noble Infantry

Missile Infantry:

T1: Tribesmen
T1: Tribal Slingers
T2: Numidian Javelinmen
T3: Heavy Numidian Skirmishers

Shock Cavalry:

T2: Numidian Riders
T3: Armoured Numidian Riders

Melee Cavalry:

T2: Desert Cavalry
T3: Armoured Desert Cavalry
T3: Desert Legionary Cavalry

Missile Cavalry:

T1: Gaetuli Horse Skirmishers
T2: Numidian Cavalry
T3: Armoured Numidian Cavalry
T4: Numidian Noble Cavalry

Special:

T2: Desert Chariots
T3: Armoured Desert Chariots
T4: African Elephants

Game features

  • Single-player
  • Multi-player
  • Steam Trading Cards
  • Steam Cloud
  • Family Sharing
  • Downloadable Content

Configuration requise

Minimale
OS
XP/ Vista / Windows 7 / Windows 8
Processor
2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory
2GB RAM
Graphics
512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®
9.0c
Hard Drive
35 GB HD space
Additional
Screen Resolution - 1024x768 Microsoft no longer supports Windows 10 or older versions
Recommandée
OS
Windows 7 / Windows 8
Processor
2nd Generation Intel Core i5 processor (or greater)
Memory
4GB RAM
Graphics
1024 MB DirectX 11 compatible graphics card.
DirectX®
11
Hard Drive
35 GB HD space
Additional
Screen Resolution - 1920x1080 Microsoft no longer supports Windows 10 or older versions

Meilleures évaluations

👎 Non recommandé · Steam player · 26 Mar 2018

Rather than make the new factions balanced with strengths and weaknesses, CA decided make them all power houses. Each one of the new faction is significantly better than most other factions in game. Clearly CA wanted to make them appealing, but this shouldn't come at the expense of balance. Down-voted for the power creep.

83 personnes ont trouvé cela utile

👍 Recommandé · Steam player · 12 Jun 2018

Very fun to play the new units such as the Desert Levy, etc. I'd not pay for the dlc full price like i did i say wait for a sale.

12 personnes ont trouvé cela utile

👍 Recommandé · Steam player · 6 Jan 2021

This should have been one of the 1st dlcs 2nd best one for Rome 2 Pros: Great factions with great and cool starting positions they give life to a dead part of the map You get 4 factions instead of 3 Most of them are good in multiplayer Cons: Ca basiclly stole modded factions changed em a bit and put em as a dlc Its worth it even if its not on sale

7 personnes ont trouvé cela utile

Évaluations récentes

👎 Non recommandé · Steam player · 14 Jan 2026

automatic thumbs-down as the factions are already part of the main game, but the DLC forcefully locks them out from modding. You pay money for something you already paid for, which used to be for-free with older games.

2 personnes ont trouvé cela utile

👍 Recommandé · Steam player · 3 Mar 2025

I've never actually played as any of the factions this pack adds as of yet, but I've fought them on numerous occasions. They strengthen the southern parts of Arabia Magna and add a bit of a challenge to your conquests in the region, regardless of who you're playing as. When I played as Rome I was already around turn 100 and with more Legions than I could count so they were a relative pushover, but during my time playing Egypt, the Kushites were a real pain in my Sobek for awhile.

0 personne a trouvé cela utile

👍 Recommandé · Steam player · 3 Aug 2024

This is amazing DLC and it grants you possbility to play for factions of more native African culture. Its pretty nice because in Rome II we have Hellenic Egypt and not Old Kingdom Egypt like it was in the original "Rome: Total War". But there it was an obvious mistake, of course.

3 personnes ont trouvé cela utile

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