Maintenance Update

Maintenance Update

Hello Captains.

With this patch we are happy to deliver a package full of improvements in all aspects of the game.
Among those are some important technical fixes, a few balancing adjustments, several quality of life improvements and tons of polishing and fine tuning on our missions, user interface and localization. 

Here is a the detailed changelog for a complete list of contents:

Detailed Change Log

Start up Issues & Shader Precaching

  • Fixed an issue that could result in extended boot times and occasional crashes 

  • Improved startup performance and overall stability significantly

Savegames & System

  • Fixed a bug that could result in issues if a room had less than max crew when loading

Gameplay & Balance

  • Rebalanced firerate from Kunut’s ability.

  • Increased ally spawn distance in later sectors to prevent movement issues with huge allies

  • Reduced all shield charge effects by 5, thereby reducing shield generator combat power.

  • Adjusted trade offers of trading stations in sectors 2, 3 and 4.

User Interface

  • Fixed a bug that could result in an incorrect indication for insufficient power when activating a room that consumed exactly the remaining power

  • Fixed a bug that could result in an incorrect indication for insufficient crew when activating a room consumed exactly the remaining idle crew.

  • Fixed gamepad navigation from the main menu’s "restart sector" button.

  • Adjusted Aeroshuttle Bay room management UI - added "new trade offer in X cycle" text.

  • Adjusted size of the assigned hero portraits in different zoom levels in the side view so they don't get bigger if the room is higher than 1 deck.


Visual & Assets

  • Updated the story portraits of Danara Pel and Telek R’Mor to wear blue starfleet uniforms. 

  • Updated the image of challenge 2 with a reworked version.

  • Fine tuned the display of various character portraits.

  • The neck skin of Chakotay no longer clips through the outfit during certain animations.

  • Borg cutting beam control room side elements no longer clip into adjacent rooms.

  • Ruined rooms no longer clip into other rooms.

  • Fixed background crew of rooms being active during the building and damaged state of rooms.

Localization & Text

  • Fixed combat UI localization issues - set some textblocks to scrollable so they don't grow into other elements if the text gets too long.

  • Fixed main mission complete info widget to display localized string for "Complete" 

  • Fixed room management UI - Small & Large Cargo Bay (level 2) to display the correct room description

  • Fixed wrong "good" outcome text of the shuttle option in the POI "Marine Ecosystem".

  • Fixed room and upgrade descriptions of shield matrix displaying the wrong damage reduction amount.

  • Fixed room level enumeration, starting from 1 now instead of 0.

  • Fixed away mission challenge result text sometimes having a vertical offset.

Missions & Events

Blink of an Eye

  • Changed condition to require the mobile emitter when sending down the doctor.

Caretaker

  • Adjusted camera focus on the array.

Critical Care

  • Added a condition to only allow the POI to be accessible when the mobile emitter is researched.

Dark Frontier

  • Added 2 missing alternative nodes with text for Lani.

  • Fixed misleading text in dialog to now mention the correct upcoming wait time.

  • Set B'Elanna to video call when she should call from engineering in part 9a.

Friendship One

  • Added missing text to selectable option.

  • Added missing dialog to resolve the questline in one of the endings correctly.

Good Shepherd

  • Added feedback to the last two dialogs to display which rooms were damaged.

Innocence

  • Applied minor text change and removed duplicate text.

Loyalties

  • Fixed skill check of nucleogenic biobed in a dialog.

Old Friends New Enemies

  • Fixed text in the “Mission Complete” pop-up to no longer suggest you to go outside. 

  • Changed condition from item to tech instead.

Phage

  • Away mission: Prevent the hero from getting killed prematurely while they get their lungs stolen.

  • Fixed hero remaining unavailable when deciding to not pursue the aliens: The mission ends now and the hero that got their lungs stolen dies.

Rations (Ship Quest)

  • Changed event titles to match the current quest step.

Scorpion

  • Fixed item name in the quest tracker text.

Spent Too Much Time in Sector

  • Changed speaker from Tuvok to Chakotay in reward events.

Tomorrow is Yesterday

  • Fixed an issue that previously set heroes available during the main mission when they were set unavailable/preoccupied by another mission or event.

Uprising

  • A quest step no longer asks you to "request COMMS request" but to "accept COMMS request".


Achievements

  • Fixed "Happy ship happy crew" ship quest being unlocked in the first sector before the morale system is enabled.

Technical

  • Added and assigned Game Splash Screen asset to game startup.

  • Fixed shader precaching getting stuck if the game window is not focussed

  • Extended the shader precache system to potentially eliminate glitches in some specific situations. Forces existing players to regenerate the shader cache once again when playing the game.

  • Fixed finished side missions potentially preventing other missions from starting until end of sector, and fixed savegames that are loaded in that state always prioritizing the same follow-up missions.