Please note
The way that player appearances are saved has been changed in this update. Playing an existing save will automatically convert legacy appearances to the new save format. If you switch back to the default version of the game after playing this beta, any appearances that have been converted to the new format will not load properly.
Additions
Added special customer groups:
Hippies:
Amethyst Pidley
Bodie Hunt
Charlie Menson
Dylan Roberts
Jayne Lemons
Krystal Bird
Rose Welsh
Samantha Spears
Party Bus:
Brad Chaddington
Chad Chaddington
Broc Evans
Dave Trotter
Josh Harrington
Michelle Delacroix
Stacy Sinclair
Terry Haines
Tracy Dupree
Businessmen:
Bill Short
Grant Gainsworth
Hunter Yieldman
Johnny Smith
Micky Boone
Penny Stockman
Bikers:
Bob Harley
Butch Malone
Diesel Rodd
Joey Quinn
Rick Boggers
Shane Mulligan
Timmy Benson
Vince Knuckles
Added new NPC behaviours for the special customers:
Talking on phone
Using laptop
Sitting on ground
Dancing
Peeing
Vomiting
Boinking
Revving motorcycles
Added Hyland Medical interior.
Added black rubber mats (available in hardware store):
1x1
2x2
4x4
Added Persian rug (available in Bleuball's Boutique).
Added new purchasable clothes/accessories:
Gold aviators
Silver aviators
Browline glasses
Round tinted glasses
Beer hat
Jet helmet
Panzer helmet
Paisley bandana
USA bandana
Blue tie
Red tie
Green tie
Brown tie
Leather jacket
Aqua tie-dye shirt
Purple tie-dye shirt
Yellow tie-dye shirt
Dirty tank top
Hot shirt
Molerats jersey
Tube top
Mesh top
Added new hairstyles:
'The businessman'
Poofy wavey
Long wavey
Added new purchasable facial hair styles:
Chevron mustache
Swirly mustache
Biker mustache
Added several new teleport locations:
southoverpass
suburbia
park
westville
casino
Added new 'queuecustomergroup' command.
Tweaks/Improvements
Hyland Medical is now a purchasable business.
Rebuilt the avatar appearance system from scratch (clothing, hairstyles, body shape, etc)
The old system was pretty janky and would not have been adequate to support user-created cosmetics (coming in a future update).
Accessories and layers have been removed and replaced with 'AvatarObjects'.
An AvatarObject can have several 'layers' and 'attachments' associated with it.
AvatarSettings removed and replaced with NakedAppearance + Outfit.
Tweaked business laundering capacities
Post office: 4000 -> 5000
Car wash: 6000 -> 8000
Taco Ticklers: 8000 -> 12000
Made the corporate plaza a bit bigger.
Modified several NPC schedules to work with the new Hyland Medical interior.
Improved how NPC ragdolls work so that the physics components are not created until they are actually needed, preventing unnecessary physics overhead.
Tweaked the wording of several conversations and NPC dialogue.
Refactored the system responsible for controlling NPC walk speed.
Optimized how icons are generated and saved for mixed products.
This should result in several-hundred megabytes saved in memory use for late-game saves.
Improved the fire effect in the burning barrels.
Cleaned up some NPC code.
Cleaned up some cutscene code.
Removed some unused textures from the terrain.
Fixed several trash LODs to reduce pop-in.
Bug fixes
Fixed physics props falling out of sync when thrown in multiplayer.
Fixed various spelling/grammar errors in NPC conversations.
Fixed dress shoes clipping with feet.
Refactored sleeping logic.
Fixed NPC-driven vehicles failing to detect obstacles when they are in 'kinematic mode'.
Fixed rounding issue in tree rendering code.
Fixed NPCs sometimes not facing the right direction for certain behaviours.
Fixed 'I'm stuck' button teleporting vehicles to the wrong location in the prologue.
Fixed contacts app viewport sometimes being incorrectly positioned in the prologue.
Fixed several hairstyles clipping with hats.
Fixed skateboard input prompts remaining visible after getting off the skateboard.
Fixed avatar impostors being incorrectly positioned when the avatar is ragdolled.