Hello Dragon Hunters,
So far, you had a look at the Harrower innate skill, 3 of his active skills, 3 of his talents and his 2 class modifiers.
Maybe you're starting to see a pattern, thinking about the most efficient combinations, intertwining skills and compatibilties... But your build isn't complete yet, right? What about discovering new skills to help you with that?
Alright, let's see what other kind of abilities he has...
The Harrower starts a ritual, creating an area healing allies each second until it shatters into an energy burst, stunning and dealing damage to any enemy inside.
Combined with some Wyrmling skills, this ability can become a very effective safeguard! Or a trap for your foes....
You won't be able to run from me.
The Harrower throws its flail straight ahead, stunning all enemies on the way and making them bleed, before he rushes forward to deal more physical damage.
This one has lots of cool keywords. Take Damage over time for instance, you can make your Wyrmling fire so much you won't even be able to keep up what's going on!
Or, you can use the Greater Mobility modifier to dash even further just to take shortcuts.
Make way or die. Or both.
The Harrower draws in his draconic power to rip up space, opening a rift and summoning two allied creatures while dealing damage to enemies and slowing them down.
The summons last a few seconds, attacking near enemies.
If you're into minions, this one is for you. Using the Bonus Summons and Longer Duration modifiers, you'll be able to forge your own army.
Send forth, run over them.
Speaking of minions, best keep track of them properly!
Sneak peek
Before we wrap up, here's another preview at some of the Harrower's visuals!
That's all for today!
So, is your build ready now? There is still more to discover though! As usual, thank you so much for your continuing support on Dragonkin.
If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.