🧑‍🚀The First Major Update is coming on September 16!

🧑‍🚀The First Major Update is coming on September 16!

Hi Pioneers,

We’re happy to announce that SpaceCraft’s first Major Update is coming on September 16!
This update will bring everything you have seen in our previous previews. This include:

  • The rework done on the entire crafting system

  • The new features (based on Community Feedback) regarding corporations!

  • The balancing that you'll read just below!

Thank you for all your valuable feedback. It continues to help us shape the game around your expectations and priorities. Today, we’d like to focus on the Balancing aspect of this update!

Shift Into High Gear

With our first major game update just around the corner, let’s take a quick look at the upgrades coming to your facilities. Production speeds have been slightly… boosted:

  • Assemblers & Factories: x6 faster

  • Recyclers: x3 faster

  • Smelters: x2 faster

  • Micro Furnaces: x1.5 faster, with x10 more storage capacity

Pioneers, gather your Corporation members! Next week, your facilities will reach a whole new level.

Their footprints have also been optimized: Warehouses and Factories will leave more room for your other buildings!

These changes are part of a broader range of improvements inspired by your feedback.

Alongside the changes previously revealed in our Workstations and Corporations blog posts, we want to highlight an upcoming fix that may affect your current strategy.

Laser Patch Bug Fix

Early Access is a great opportunity for the team to observe how SpaceCraft is played and fine-tune the experience. The changes we make are designed to improve the game and ensure balanced, rewarding progression in the long term.

We have identified a bug that causes bonuses from patches installed across multiple lasers to stack far beyond their intended values. The upcoming change is a bug fix that restores these bonuses to their intended behavior.

With this update:

  • Patch bonuses will continue to stack, but with diminishing returns. Each additional patch will provide a smaller bonus than the previous one.

    • For example, each additional patch will be 30% less effective than the previous one.

  • This change will apply to Increased Output, Rare Find, and Last Yield patches.

  • Last Yield patches will also be reworked. Instead of activating automatically, they will provide a percentage chance to trigger Last Yield.

  • There will still be no limit to the number of lasers you can install on your ship.

This Update will also introduce long-awaited improvements, including:

  • Added liquid-filter support to Cisterns.

  • Energy: The Base Command Center now includes 5,000 MA of energy storage.

  • We fixed a bug occurring while setting up Power Transmitters 

And more…

Stay tuned, Pioneers. Major Update #1 lands on September 16!

Shiro Games.