Hey Oracles,
Based on feedback and analytics. We made a small beta on our discord to make another balance pass on things that were feeling off after the v1.3 update and now the changes are ready to enter the main branch.
We feel with these changes the game is more fair and more fun now. Anything that you guys feel is overtuned, please share your feedback and we will balance it out.
To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions)
Also this patch brings a bunch of bug fixes, we hope the game will be more stable now!
Patch Notes
Balancing
General
Nerfed Temple of the Hollow Sun event, decreased the amount of Star Blessing that it yields to 3 and decreased the amount of Star Blessing that the Disorder Curse yields to 2.
Nerfed Dice Cataloger event. Changed from a Common event to a Rare event, changed to 1 Star Blessing for every 5 Safe Die and 1 Epic Die for each 5 Risky Die.
Nerfed Transmutation Circle event, the option to change Purify to Draw 1 now only affect non-Starter Die.
Nerfed Altar of Fractals, now there is two options "Duplicate a non-Epic Die from your dice pool 3 times." and "Duplicate any die from your dice pool.".
Anomaly 7 (Increase non-Bosses' Max Corruption) and 8 (Increase Bosses Max Corruption) were merged together into the same Anomaly and are now Anomaly 7.
Anomaly 8 changed to "Increase destroying die and Sentinel Shop costs. Only 1 die can be destroyed at Destroy locations.". Destroying dice cost on Forge Shop increases by 100 on each buy. Sentinel cost on Sentinel Shop increased from fixed 150 to 150/150/200/200/300.
Buffed Anomaly 1 and 2, increased Max Corruption increase by 10% on Chapter 2 and 3.
Nerfed Anomaly 7, decreased Max Corruption increase by 10% on Chapter 2. (Which means that on Anomaly 7 only the Chapter 3 got affected by the Anomaly 1 and 2 Max Corruption increase since it is accumulative).
We felt that there were too many die faces with Draw 1, specially on Safe Die wich could lead to almost infinity turns. Therefore we decreased the amount of Draw by replacing it with Boost.
Nerfed Boost, decreased Purification from 10 to 5.
Added new action Locked Corrupt. When landing on this face, the die can't be rerolled, this was only added to one die face of game breaking dice, example: Incorruptible, Hourglas Mastery, Precision and few others. "Deal X Corrupt to any target. Can't be rerolled. Can't be forged.".
Neutral
Incorruptible and Draw 2 can't be forged at shop anymore.
Removed Protection Balanced Die. Nerfed Protection Risky Die values.
Nerfed all sentinels that were too strong.
Nerfed Sentry Gun die values.
Nerfed White Hole die values.
Nerfed Vortex Generator level 5 die, decreased 1 die face Absorb 2 to Absorb 1.
Nerfed Stasis Clock, decreased Max Corruption to 2 on all levels, decreased starting Light Shield and Safeguard.
Nerfed Autonomous Beacon, decreased Max Corruption to 2 on all levels, added starting Light Shield and Safeguard.
Buffed Lunar Refactor die values, now it gains a third Convert die face on level 3, on level 4 and level 5 now it gains a Convert 1 + Draw 1 die face and increased starting Auto-Turret.
Buffed Astrolabe die values.
Reworked Wickeds Card, now every 2 Hex Die player plays, it applies 1 Protection to the creature that the Hex Die targets.
Nerfed all Blessings that were too strong.
Nerfed Eridanian Gauntlet Starter Purification increase from 10 to 7.
Nerfed Blooming Herbs, increased from 2 to 3 Neutral Die.
Nerfed Celestial Lyre, decreased from every 3 to every 4 Starter Die.
Nerfed Peaceful Accordion, decreased from every 3 to every 4 Starter Die.
Sothis
Nerfed Fire Ice Cream, descreased from 6 to 3 Soul Stigma.
Nerfed Hourglass Module, now it doesn't have an additional % chance to trigger Sands of Time and it decreases Sands of Time when sentinel triggers it.
Nerfed forge action Sands of Time 20 to 12 and Hourglass Mastery 2 to 1.
Enemies
Increased Max Corruption from most normal enemies from Chapter 2 and 3. Increased Max Corruption from most Corrupted Oracles.
Buffed all enemies that were feeling weaker than other enemies, specially normal battles. Some battles were clearly easier than others. Overall normal enemies got a bit harder, but not much.
New effect added to some enemies across all the chapters. Dark Aura "Decreases Light Shield Applied by X".
Buffed Shivering Shackles Astropolis Ruins Normal Battle. Now it has more die faces with Area Corrupt and has Dark Aura.
Buffed Tormented Seer Ground Zero Normal Battle. Now it applies more Minimize and has Dark Aura.
Buffed Corrupted Assembler Astropolis Boss Battle. Buffed Anomaly 3, increased die values and added an Area Corrupt 1 die face. Buffed Anomaly 10 Corrupt Assembler Die, increase die values, added a Player Corrupt 1 + Player Corrupt 1 die face and added a Area Corrupt 2 die face.
Buffed Decayed Star Ground Zero Boss Battle. Buffed Anomaly 3 added starting Decay 1 and Ruin 5. Buffed Anomaly 10 added starting Decay 2 and Ruin 6.
Reworked Profaned Tomb Ground Zero Normal Battle. Reworked Necrotic Presence, now it adds a Paralyzed Hex Die to player draw pool every X (Anomaly 0 = 4 / Anomaly 3 and 10 = 3) dice played.
Reworked Statues Ground Zero Normal Battle. All Anomalies added new effect to Shady Sculpture, Sunset Jinx "Every 7 Risky Die played, apply 1 Torment to player.". Added new effect to Shady Statue, Midnight Jinx "Every 2 Safe Die played, player receives 2 Corruption.". Added new effect to Shady Monolith, High Noon Jinx "Every 3 Balanced Die played, all targets receive 1 Corruption."
Bug Fixes
Fixed Corrupted Hevelius battle softlock when repairing both Corrupted Assistants.
Fixed Boost gained from Eternal Egg during start of turn dice drawing being removed at the wrong moment.
Fixed Orion's orbs execution order happening after Anomaly 9 which would lead to a Heart loss when Anomaly 9 would deal the 7th Corruption to player.
Fixed when defeating enemies with Boost while having Bottled Aurora softlock.
Fixed playing Boost + Revolution or Retrograde not rotating orbs.
Fixed Paralyzed decreasing start of turn draw amount for the rest of the battle.
Fixed Invoke softlocking sometimes.
Fixed Expertise + Draw not being discarded and softlock.
Fixed Golden Room + Reliable Eight not working together.
Fixed die prototype and shards extractor not appearing as discovered on compendium.
Fixed Stalking Jester blessing not stopping the player from destroying starter Dice.
Fixed Old Assembler event resetting after opening Sentinels window.
Mobile: Fixed not being able to select a die to Destroy or Duplicate if player previously selected that die and canceled the selection.
Mobile: Fixed softlock when opening dice pool,draw pool or discard during enemies turn.
Fixed overdrawing dice with Sacred Magnifier softlock.
Fixed Infinity Stunned description.
Fixed Sea Requiem triggering Corrupted Dodge.
Fixed Superpositioned + Locked Corrupt softlock.
Now the actual patch notes for this specific update
Patch Notes
Balancing
Neutral
Added localization for all the reworked mechanics.
Nerfed Eridanian Gauntlet Starter Purification increase from 10 to 7.
Changed Area Incorruptible icon.
Enemies
Buffed Dreadful Construct and Decadent Antedon Ground Zero Normal Battle. Anomaly 10 buffed Dreadful Construct starting Reinforced to 20.
Bug Fixes
Fixed overdrawing dice with Sacred Magnifier softlock.
Fixed Infinity Stunned description.
Fixed Sea Requiem triggering Corrupted Dodge.
Fixed Superpositioned + Locked Corrupt softlock.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea