{"product_id":"world-of-subways-1-the-path-pc-steam","title":"World of Subways 1 – The Path - PC (Steam)","description":"The World of Subways 1 line is going from New York beneath the Hudson-River to Newark. The original route is almost equally split in underground and above ground sections. Coming with excellent graphics this simulator also puts a lot of emphasis on original physics of the train and wagons.\u003ch2 class=\"bb_tag\"\u003eRoute map\u003c\/h2\u003e\u003cbr\u003eThe New York Path Route, approx 50 kilometers long, connects the states of New Jersey and New York . More than 40 % of the route is above ground.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/306370\/extras\/9cf6a3f6edb3453ac1d0ca7ff4398875.avif?t=1726473501\" width=\"584\" height=\"336\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eComplete Feature List\u003c\/h2\u003e\u003cbr\u003eHere´s what you can expect from the forthcoming THE PATH New York Underground\" route of \"World of Subways\". A feature list to be exited about.\u003cbr\u003e\u003cbr\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eAnimated display monitors at stations.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRandom animated persons at stations\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRealistic shift service to schedule.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIncident options which can happen during shift service.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIntelligent and custom announcements\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePassenger volume dependend on time if day.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSimulation of wear and tear caused by style of operation (can be selected via options)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExtensive scoring system, adding to the excitement and fun.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCustom setting of destination display during operations.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOpening doors to be seen from either inside or outside, controlled by the player\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDoors can be openend seperately. Options are the doors on the right and left side of the train. Of course you can also open both sides at the same time.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBreak Spark - Spaces in between the live rails can produce break sparks on the current collectors which can be seen as lightning flashes and which can also be heard. This is best to be seen in a tunnel as the tunnel walls will be lit for a split second when this happens.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTrain vibration – as soon as the train starts moving, vibrations will take effect on the train.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTrain swings – The train will start swinging the higher the speed. You will especially get this kind of feel in the cab. Hard braking will also produce this effect and the train will still be in a swinging motion when it has come to a full stop.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eConfigurable key commands – The player can freely configure keys to his liking. He can for instance configure the key for the brake lever wherever he wants.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e3D – Cockpit with rotatable camera – allowing the player to look around. By using a key stroke the view angle will be centered again.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFree movement inside the train – While the train is stationary at a station you will have the option to switch to an ego perspective inside the passenger car. You can move by using keyboard commands, view angles can be controlled with the mouse.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFree movement on the station – you can get off the train at any station and move around (ego perspective). There will also be some missions starting on the platform of a station. The player will have to walk into to the train, into the cab which is seperated from the passenger area by a door.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChanging of cabs at a terminus – sometimes you will have to change the cabs during a mission. You will have to do this at Hoboken at the weekends when shift operation is active. The train driver has to leave the cab, the train and then walk along the platform to the other end. He then gets into the train and cab again to prepare for departure.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRealistic lighting on the trains – Pixel lighting allows a correct display of the amount of light. You probably know what it looks like when thinking of a flashlight shining agains a wall. Pixel lighting allows the display of such lighting effects as can already be seen in some ego shooter games. This effect will amaze you when driving at night or through a tunnel.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2 class=\"bb_tag\"\u003ePhysics\u003c\/h2\u003e\u003cbr\u003eThe physics have been developed considering the real life physics and as used on training simulators. It also contains the vibrating of parts of the 3D cockpit and the movement of the carriage in relation to its speed and brake power. Another plus in terms of realism is the turning angle inside the cab.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/306370\/extras\/4d91b20c3b012b398f82ad9bf3ebeb2c.avif?t=1726473501\" width=\"584\" height=\"350\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eGraphics\u003c\/h2\u003e\u003cbr\u003eThe developed simulator is based on a modern 3D- engine. It is therefor possible to calculate and use real time lighting in the tunnel systems by using the numerous lights available.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/306370\/extras\/a0ba2fabf2193eacc1522bbd10cb02bf.avif?t=1726473501\" width=\"582\" height=\"336\"\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eTML-Studios also use various shader – models. In the following screenshot you can see details of a track on the outside view. You can clearly see the 3 dimensional gravel which have been created through Parallax – Mapping. In addition a Specular - Map shows the realistic shining effect of the gravel.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/306370\/extras\/eaee2867b76ac72b9ef71c1ae71e5010.avif?t=1726473501\" width=\"584\" height=\"264\"\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eSwitchable Motion – Blur evokes a fascinating feel for speed.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/306370\/extras\/215c3b97402ea6658c83a10e3ba02b57.avif?t=1726473501\" width=\"584\" height=\"310\"\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eRiding through a tunnel you will see how the lights will take effect on the cockpit. If the cockpit is at a tunnel light it will be directly lit. A few seconds later the cockpit is dark again. To get a better impression you can see three cuboids which simulate the cockpit in motion.The front one is at a tunnel light and gets a full beam from the tunnel lamp.The second cuboid is out of reach of the radius of the lighting. The third cuboid reaches another light and is set alight again.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/306370\/extras\/d2895491b534b4d03993a0308d3cf9c0.avif?t=1726473501\" width=\"584\" height=\"468\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eSound\u003c\/h2\u003e\u003cbr\u003eThe Subway Simulator will have a high definition 3D Sound. A special technique has been used for recording the sounds. The recording microphones were placed at the same distance as the human ear during recordings. This ensures a very realistic sound atmosphere when using earphones.","brand":"Aerosoft GmbH","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772072513697,"sku":"306370-GLOBAL","price":0.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_c609cde9-76d4-414f-95de-86f8472562a4.jpg?v=1785308551","url":"https:\/\/playzoomi.com\/th\/products\/world-of-subways-1-the-path-pc-steam","provider":"PlayZoomi","version":"1.0","type":"link"}