{"product_id":"total-war-warhammer-the-king-and-the-warlord-pc-steam","title":"Total War Warhammer - The King and the Warlord DLC - PC (Steam)","description":"\u003cspan class=\"bb_img_ctn\"\u003e\u003cvideo class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/19b8ffbf55d4b580142e3cfc08bacf4b.poster.avif?t=1763649937\" width=\"628\" height=\"182\"\u003e\u003csource src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/19b8ffbf55d4b580142e3cfc08bacf4b.webm?t=1763649937\" type=\"video\/webm; codecs=vp9\"\u003e\u003csource src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/19b8ffbf55d4b580142e3cfc08bacf4b.mp4?t=1763649937\" type=\"video\/mp4\"\u003e\u003c\/source\u003e\u003c\/video\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eThe King \u0026amp; The Warlord\u003c\/i\u003e is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom\/Multiplayer battles.\u003cbr\u003e\u003cbr\u003eTwo new Legendary Lords….\u003cbr\u003e…with new quest chains, magic items and skill trees\u003cbr\u003eTwo new additional Lord types\u003cbr\u003eSix all-new battlefield units\u003cbr\u003e22 all-new elite Regiments of Renown\u003cbr\u003e\u003cbr\u003e\u003ci\u003eThe time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.\u003cbr\u003e\u003cbr\u003eMeanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belegar’s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik’s iron will. Intolerable, sneaky, mutinous gits!\u003cbr\u003e \u003cbr\u003eTwo legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks.\u003c\/i\u003e\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eNew Legendary Lords\u003c\/strong\u003e\u003c\/h2\u003e\u003cbr\u003e\u003cstrong\u003eBelegar Ironhammer, True King of The Eight Peaks\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cvideo class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/b6626f8271e71e00428b6e388215a035.poster.avif?t=1763649937\" width=\"628\" height=\"182\"\u003e\u003csource src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/b6626f8271e71e00428b6e388215a035.webm?t=1763649937\" type=\"video\/webm; codecs=vp9\"\u003e\u003csource src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/b6626f8271e71e00428b6e388215a035.mp4?t=1763649937\" type=\"video\/mp4\"\u003e\u003c\/source\u003e\u003c\/video\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eAncestral heir of Karak Eight Peaks, King Belegar has a terrible and glorious destiny to fulfil. He has sworn an oath to reclaim the fallen Dwarf Hold from the Greenskin usurpers, despite the mountainous odds he faces.\u003cbr\u003e\u003cbr\u003eKarak Eight Peaks represents more than Belegar’s birthright however. In terms of prestige and wealth it is second only to Karaz-a-Karak itself, and if Belegar can reclaim it in the name of Clan Angrund, he will gain access to the ancestral tombs and the rich trove of ancient and powerful rune-weapons which lies within…   \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eUnique start-position\u003c\/strong\u003e\u003cbr\u003eBelegar begins the Grand Campaign with ownership of the walled settlement of Karak Izor in Border Princes territory.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCampaign bonuses\u003c\/strong\u003e\u003cbr\u003eWhen chosen to lead a Grand Campaign, Belegar begins play with the spirits of his Ancestors as his companion Heroes. King Lunn The Ironhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist (Master Engineer) and Throni Ironbrow (Runesmith) are Ethereal Heroes, with all the benefits the Ethereal trait provides. \u003cbr\u003e\u003cbr\u003eBelegar gains early access to the new Dwarf Rangers through the Ranger Outpost building. He also has the Siege Attacker trait, enabling him to attack walled cities without building siege equipment first. Until he captures Karak Eight Peaks however, Belegar suffers increased unit upkeep costs to his army.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eQuests\u003c\/strong\u003e\u003cbr\u003eBelegar may embark on quests to attain his two legendary items, The Shield of Defiance, and the powerful ancestral rune-weapon The Hammer of Angrund.\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eSkarsnik, Warlord of The Eight Peaks\u003c\/strong\u003e\u003c\/h2\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cvideo class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/1cfd6860c4ff5ab8abbf8d59b6509fde.poster.avif?t=1763649937\" width=\"628\" height=\"182\"\u003e\u003csource src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/1cfd6860c4ff5ab8abbf8d59b6509fde.webm?t=1763649937\" type=\"video\/webm; codecs=vp9\"\u003e\u003csource src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/1cfd6860c4ff5ab8abbf8d59b6509fde.mp4?t=1763649937\" type=\"video\/mp4\"\u003e\u003c\/source\u003e\u003c\/video\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eSkarsnik is the chieftain of the Crooked Moon Tribe, and is widely acknowledged as the most powerful Night Goblin in the World’s Edge Mountains. This reputation was earned through devious machinations, relentless spite, and a wholesale brutality rare even among his pernicious race.\u003cbr\u003e\u003cbr\u003eA vicious melee fighter in his own right, what makes him truly formidable is his favoured pet, the Giant Cave Squig Gobbla. The beast’s colossal teeth and voracious appetite make it a horrifying spectacle on the battlefield; to Gobbla, enemy units are as much a perambulating smorgasboard as a physical foe.     \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eUnique start-position\u003c\/strong\u003e\u003cbr\u003eSkarsnik begins in Karak Azgaraz in the West Grey Mountains, having left Karak Eight Peaks to go Squig hunting. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCampaign bonuses\u003c\/strong\u003e\u003cbr\u003eWhen chosen to lead a Grand Campaign, Skarsnik begins play with his vicious Giant Cave Squig Gobbla, who never leaves his side, and a Goblin Big Boss hero. Skarsnik also has unique skills which buff Goblin units, bring reduced upkeep costs for Goblin units, and his particularly sneaky nature means his Heroes’ actions cost less and garner greater experience gains.\u003cbr\u003e\u003cbr\u003eSkarsnik can only recruit Orcs in Karak Eight Peaks however, which he must first recapture from mutinous elements of his tribe.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eQuests\u003c\/strong\u003e\u003cbr\u003eSkarsnik may embark upon a quest for his legendary weapon, Skarsnik’s Prodder. This vicious, halberd-style weapon is capable of unleashing an area-affect burst of powerful magic missiles.\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eNew Lords\u003c\/strong\u003e\u003c\/h2\u003e\u003cbr\u003e\u003cstrong\u003eRunelord\u003c\/strong\u003e\u003cbr\u003eDwarfen Runelords are among the most skilled practitioners of the Runic Arts. As they lead their armies into battle, they call upon the power of these runes to invigorate friendly units and hinder their foes. Runelords also have access to a new mount; at level 6, they may unlock and ride The Anvil of Doom into battle. This unique chariot empowers the Runelord’s runic abilities and increases his damage resistance.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNight Goblin Warboss\u003c\/strong\u003e\u003cbr\u003eSpiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power.\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eNew units\u003c\/strong\u003e\u003c\/h2\u003e\u003ch2 class=\"bb_tag\"\u003eCrooked Moon\u003c\/h2\u003e\u003cstrong\u003eSquig herd\u003c\/strong\u003e \u003cbr\u003eWar beasts, Anti-infantry, Vanguard Deployment\u003cbr\u003e\u003cbr\u003eFound in the caves deep beneath the World’s Edge Mountains, Squigs are improbable beasts. Part fungus and part flesh with spheroid bodies and a hopping gait, one might view them from a distance as comical. In close proximity however, they are anything but. As their beady eyes fasten on a target, they bound forward pell-mell, opening their gaping maws to reveal row upon row of dagger-like teeth. Prodded into battle by their Night Goblin herders, they make a swift and vicious anti-infantry force.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNight Goblin Squig Hoppers\u003c\/strong\u003e\u003cbr\u003eCavalry, anti-infantry, Vanguard Deployment, Poison Attacks\u003cbr\u003e  \u003cbr\u003eIt takes a particularly unhinged individual to leap atop a Squig and ride it into battle. Fortunately, this is a defining characteristic of Night Goblins. Goaded onward by their squawking, cackling riders, such Squigs are driven at breakneck speed – swifter than their unsaddled counterparts – and consequently strike with renewed ferocity.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNasty Skulkers\u003c\/strong\u003e\u003cbr\u003eSneaky infantry, Vanguard Deployment, Stalk, Armour Piercing\u003cbr\u003e\u003cbr\u003eNobody skulks like a Goblin, and the Nasty Skulkers are the very skulkiest. Armed with razor-sharp daggers, they sneak deep into the field before a battle and lie in wait. When the time is right, they leap out and strike, causing lethal armour piercing damage before scurrying away under a confounding cloud of smoke. It’s all too easy to dismiss the average goblin as a spineless wretch, but when a Nasty Skulker springs from nowhere to land on your shoulders, it’s enough to challenge your assumptions… should you survive the encounter.\u003ch2 class=\"bb_tag\"\u003eClan Angrund\u003c\/h2\u003eRangers (upgradeable with Great Weapons)\u003cbr\u003eRanged\/melee, fast, Vanguard Deployment, can Stalk\u003cbr\u003e\u003cbr\u003eThe long-range eyes and ears of a Dwarf Throng, Rangers are accustomed to operating alone, often deep in enemy territory.  Expert crossbowmen, they make superb ambushers – waiting patiently for the enemy to manoeuvre into their firing lines before letting fly with a cloud of thudding bolts. Should the enemy draw close, they are well-drilled melee combatants too, especially when armed with Great Weapons.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBugman’s Rangers\u003c\/strong\u003e\u003cbr\u003eRanged\/melee, fast, Vanguard Deployment, can Stalk Eternal vengeance-seekers for the destruction of their master’s fabled brewery, these veteran warriors often arrive unannounced before a battle to bear grim tidings, before joining the Throng for the fight ahead. They are peerless Rangers in their own right, though the unit never travels without the fortifying power of Bugman’s most potent brews. Such liquid fortification can transform their fighting abilities.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBolt Thrower\u003c\/strong\u003e\u003cbr\u003eField artillery, armour-piercing\u003cbr\u003e\u003cbr\u003eTried and true, many clans still employ the Bolt Thrower, a war machine the Dwarfs have used since the days of the Ancestor Gods. Essentially oversized crossbows, they are accurate and reliable, hurling massive, razor-sharp bolts capable of piercing even the toughest armour.\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eNew Unique building Chain\u003c\/strong\u003e\u003c\/h2\u003e\u003cbr\u003eThe settlement of Karak Eight Peaks offers a unique Karak Eight Peaks building chain, the benefits of which differ depending on whether it is captured by Clan Angrund or The Crooked Moon Tribe.\u003cbr\u003e\u003cbr\u003eIf built by Clan Angrund, the benefits are as follows:\u003cbr\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003e    Level 1 focuses on making Karak Eight Peaks more defensible, giving unit stat bonuses when under siege.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e    Level 2 focuses on rebuilding the Karak, giving large public order bonuses, unit experience for various units and reductions in corruption.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e    Level 3 marks the recovery of the Ancestor Tombs, and supplies Ancestor Weapons for military units in nearby provinces, imbuing them with magical attacks. Level 3 also ramps up unit experience and public order bonuses.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003eIf built by The Crooked Moon Tribe, the benefits are as follows:\u003cbr\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003e    Level 1 focuses on making Karak Eight Peaks unassailable, as The Tribe expects Clan Angrund to attempt to retake it. This confers a massive siege holdout time       bonus and zero attrition suffered during sieges.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e    Level 2 confers Obedience bonuses to the region and enhances unit experience for Goblins.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e    Level 3 gives starting-level bonus experience to heroes, global experience gains for all units and reduces Dwarf morale in surrounding regions.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2 class=\"bb_tag\"\u003eNew Dwarf Building Chain\u003c\/h2\u003e\u003cstrong\u003eRanger Outpost (T1) -\u0026gt; Ranger Barracks (T3)\u003c\/strong\u003e\u003cbr\u003eThe Ranger chain initially provides recruitment of crossbow-wielding rangers, and later, Rangers armed with Great Weapons, and the elite Bugman’s Rangers.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew Dwarf Techs\u003c\/strong\u003e\u003cbr\u003eVanguard Proficiency: improves melee defence and speed for Ranger units\u003cbr\u003eRat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled ‘man-sized rats’ at bay\u003ch2 class=\"bb_tag\"\u003eNew Greenskin Building\u003c\/h2\u003e\u003cstrong\u003eSquig Cages (T3)\u003c\/strong\u003e\u003cbr\u003eThe new Squig Cages building enables recruitment of Squig Herds and Night Goblin Squig Hoppers.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew techs\u003c\/strong\u003e\u003cbr\u003eSquig Ridin’: in concert with the Squig Cages building, unlocks recruitment of Night Goblin Squig Hoppers.\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eRegiments of Renown\u003c\/strong\u003e\u003c\/h2\u003eThese are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue. \u003cbr\u003e\u003cbr\u003eAlongside enhanced stats and top-tier (level 9) veterancy, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eDwarfs\u003c\/strong\u003e\u003c\/h2\u003e\u003cbr\u003e\u003cstrong\u003eUlthuar’s Rangers (Rangers w\/Great Weapons)\u003c\/strong\u003e\u003cbr\u003eDecreases enemy missile deflection and resistance\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePeak Gate Guard (Hammerers)\u003c\/strong\u003e\u003cbr\u003eMagic attacks, Immune To Psychology, Sunder Armour\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGob-Lobber (Grudge Thrower)\u003c\/strong\u003e\u003cbr\u003eEnhanced Morale, reduces target Morale on impact, screaming Goblin ammo\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSkyhammer (Gyrobomber)\u003c\/strong\u003e\u003cbr\u003emultiple bombs per drop\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eEkrund Miners (Miners w\/Blasting Charges)\u003c\/strong\u003e\u003cbr\u003eFrenzy, increased Blasting Charge ammo\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWarriors of Dragonfire Pass (Dwarf Warriors)\u003c\/strong\u003e\u003cbr\u003eAnti-infantry, Flaming Attacks\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Skolder Guard (Irondrakes)\u003c\/strong\u003e\u003cbr\u003eArmour Piercing projectiles, Physical Resistance\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNorgrimling’s Ironbreakers (Ironbreakers)\u003c\/strong\u003e\u003cbr\u003eVanguard Deployment, Immune To Psychology, increased unit size\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDragonback Slayers (Slayers)\u003c\/strong\u003e\u003cbr\u003eCharge Defence, Physical Resistance, Fire Resistance, reduces targets speed, increases target flammability \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Old Grumblers (Longbeards w\/Great Weapons)\u003c\/strong\u003e\u003cbr\u003eAOE ally Fatigue augment\u003ch2 class=\"bb_tag\"\u003e\u003cstrong\u003eGreenskins\u003c\/strong\u003e\u003c\/h2\u003e\u003cbr\u003e\u003cstrong\u003eDa Rusty Arrers (Night Goblin Archers)\u003c\/strong\u003e \u003cbr\u003eArmour sundering ranged attacks, Poison melee attacks\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMoon-Howlers (Goblin Wolf Riders)\u003c\/strong\u003e\u003cbr\u003eFear\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDeff Creepers (Goblin Spider Riders)\u003c\/strong\u003e \u003cbr\u003eRegeneration, Stalk\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTeef Robbers (Goblin Wolf Chariot)\u003c\/strong\u003e\u003cbr\u003eVanguard Deployment, Hide In Forest\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMorgrub’s Mangy Marauders (Goblin Wolf Archers)\u003c\/strong\u003e\u003cbr\u003eImmune to psychology, Armour-piercing projectiles\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHammer Of Gork (Goblin Rock Lobber)\u003c\/strong\u003e\u003cbr\u003eDebuff to target’s Missile Accuracy Melee Defence and Melee Attack, Poison Attacks)\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDurkit’s Squigs (Night Goblin Squig Hoppers)\u003c\/strong\u003e \u003cbr\u003eMissile Resistance\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDa Eight Peaks Loonies (Nigh Goblin Fanatics)\u003c\/strong\u003e\u003cbr\u003eUnbreakable, Dwarf-on-a-chain!\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBroken Tusks Mob (Orc Boar Boy Big ‘Uns)\u003c\/strong\u003e \u003cbr\u003eArmoured, Encourage\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eKrimson Killerz (Black Orcs)\u003c\/strong\u003e \u003cbr\u003eAnti-Infantry, dual-wielding Great Weapons, AOE attacks\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDa Warlord’s Boyz (Night Goblins)\u003c\/strong\u003e\u003cbr\u003eImmune To Psychology, Sunder Armour\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eVenom Arachnarok Queen (Arachnarok Spider)\u003c\/strong\u003e \u003cbr\u003eCan summon spider hatchlings unit to battle","brand":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","offers":[{"title":"Standard \/ ROW","offer_id":46763828838561,"sku":"404014-ROW","price":6.07,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_27dbb183-c91d-405a-a440-7f0500971891.jpg?v=1785476495","url":"https:\/\/playzoomi.com\/pt\/products\/total-war-warhammer-the-king-and-the-warlord-pc-steam","provider":"Playzoomi","version":"1.0","type":"link"}