{"product_id":"total-war-attila-empires-of-sand-culture-pack-pc-steam","title":"Total War Attila - Empires of Sand Culture Pack DLC - PC (Steam)","description":"The Empires of Sand Culture Pack brings three new playable factions and new religion features to Total War™: ATTILA. \u003cbr\u003e\u003cbr\u003e-\tNew Factions; Aksum, Himyar and Tanukhids with new unique units.\u003cbr\u003e-\tNew Campaign mechanics.\u003cbr\u003e-\tNew Horde mechanics.\u003cbr\u003e-\tNew Religion features.\u003cbr\u003e\u003cbr\u003eAksum, Himyar and the Tanukhids may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.\u003cbr\u003e\u003cbr\u003eHailing from the harsh deserts of Africa and the Middle East, these factions are part of the new Desert Kingdoms cultural group, and bring new campaign mechanics, new horde gameplay mechanics, events, enhanced religion features, battlefield rosters and unique units to Total War™: ATTILA. \u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/343463\/extras\/6a08dd59382f368107d1b3d79ea8ab71.avif?t=1782985204\" width=\"628\" height=\"180\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eDesert Kingdoms\u003c\/h2\u003eAll factions in the Desert Kingdoms cultural group benefit from the following traits:\u003cbr\u003e\u003cbr\u003e+2 Sanitation in all regions\u003cbr\u003e+15 Melee attack in desert battles \u003cbr\u003eImmunity to desert attrition\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/343463\/extras\/6772ffe443846ba3d3fcaf95ffab6b0a.avif?t=1782985204\" width=\"628\" height=\"180\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eNew Religion Features\u003c\/h2\u003eBecause of the dramatic impact religious changes had on these cultures in this period, the Empires of Sand Culture Pack includes a number of changes that increase the importance of religion. There are three new religions available: Eastern Christianity, Judaism and Semitic Paganism.\u003cbr\u003e\u003cbr\u003eEach non-horde Desert Kingdoms faction has two main religions to choose between. Aksum may follow Eastern Christianity and Semitic Paganism, while Himyar may choose between Judaism and Semitic Paganism.\u003cbr\u003e\u003cbr\u003eReligion now has further-reaching effects, influencing many aspects of Desert Kingdoms campaign gameplay. It is deeply intertwined with a number of features including building chains, victory conditions, events, technologies and overall campaign bonuses:\u003ch2 class=\"bb_tag\"\u003eDual religion building chains\u003c\/h2\u003eAksum and Himyar possess a building chain for each of their main religions. They can build these buildings regardless of their faction religion. This allows players to exert greater control over their faction religion and change it reactively in response to their situation.\u003ch2 class=\"bb_tag\"\u003eTier-5 barracks\u003c\/h2\u003eAksum and Himyar have two new tier-5 barracks available, one for each religion. To unlock a barracks, the faction must have 75% influence in the respective religion. These barracks buildings each provide three unique elite units as well as unlocking a variety of campaign benefits.\u003ch2 class=\"bb_tag\"\u003eSplit victory-conditions and achievements\u003c\/h2\u003eDesert Kingdoms factions have two sets of victory conditions, one for each of their main religions, that involve a number of units and structures related to that religion.\u003ch2 class=\"bb_tag\"\u003eIncreased diplomatic significance\u003c\/h2\u003eThe new religions have increased diplomatic impact, forcing the player to choose their religion carefully based on who they wish to ally with.\u003ch2 class=\"bb_tag\"\u003ePleasure building-chain\u003c\/h2\u003eNon-horde Desert Kingdoms factions have access to a new industrial building-chain which provides large sums of money, but decreases your majority religion, meaning you must choose between religious stability and financial gain.\u003ch2 class=\"bb_tag\"\u003eReligious technologies\u003c\/h2\u003eEach non-horde Desert Kingdoms faction has a technology chain for each of its main religions. These convey a number of religious and campaign bonuses to help you manage and optimize your religious choices.\u003ch2 class=\"bb_tag\"\u003eIncreased Religious Discord Penalties\u003c\/h2\u003eThe public order penalties for religious disharmony within your provinces have been increased between the new religions, meaning that the benefits are balanced with increased risk if you fail to manage your religions correctly.\u003ch2 class=\"bb_tag\"\u003eReactive Religious events (Aksum and Himyar) \u003c\/h2\u003eTwo new events have been added that trigger when certain religious conditions are met, and provide you with intriguing dilemmas and missions.\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/343463\/extras\/ed32361b01538cfe9edfe63344daa4e1.avif?t=1782985204\" width=\"628\" height=\"180\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eFactions\u003c\/h2\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/343463\/extras\/627d0091d8c3ccda4301cd9cd9e1aae5.avif?t=1782985204\" width=\"628\" height=\"180\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eThe Tanukhids\u003c\/h2\u003e\u003cbr\u003eThe Tanukhids are a horde faction, representing a desert rebellion with a hyper-aggressive playstyle, plus a host of unique traits and features.\u003cbr\u003e\u003cbr\u003e\u003cu\u003eFaction Trait: Legendary Raiders\u003c\/u\u003e\u003cbr\u003eRapacious Horde: Food is obtained through settlement battles rather than buildings.\u003cbr\u003eVictory rallies: Every military victory spreads your fame and swells your ranks, increasing the horde’s growth.\u003cbr\u003eSwelling Ranks: Armies in Raiding stance gain a free Rebellion Militia unit every turn.\u003cbr\u003e\u003cbr\u003e\u003cu\u003eHistory\u003c\/u\u003e\u003cbr\u003eThe Tanukhids have travelled a long way from their homelands. Originally part of the Qahtani tribal confederation, they migrated north in the aftermath of a flood which devastated their homeland, eventually leaving Arabia altogether. \u003cbr\u003e\u003cbr\u003eComing into contact with the Roman Empire, the Tanukhids have since been employed as Roman foederati, and considered a dependable cavalry force. However, they recently rebelled against Rome following Emperor Valens' attempts to convert them from Orthodox to Arian Christianity. The Tanukhids – under their warrior queen, Mavia – fought so hard, and so fiercely, that they defeated the Romans in the field on several occasions and forced agreement to their terms. \u003cbr\u003e\u003cbr\u003eDespite the odds, these devout people have created a life for themselves as free Arabs, who pledge allegiance to none but God and their brave queen - surely all that is required to attain true greatness!\u003ch2 class=\"bb_tag\"\u003eCampaign features\u003c\/h2\u003e\u003cbr\u003e\u003cu\u003eNew building trees \u003c\/u\u003e\u003cbr\u003eWhile migrating, the Tanukhids have access to a completely new Horde building tree comprising 34 new buildings, each with unique artwork and campaign effects. \u003cbr\u003e\u003cbr\u003e\u003cu\u003eUnique event chain\u003c\/u\u003e\u003cbr\u003eA brand new event-chain guides you in your rebellion against the Romans, and leads you ultimately to settlement and the formation of an empire. \u003cbr\u003e\u003cbr\u003e\u003cu\u003eDynamic Barrack unlocks\u003c\/u\u003e\u003cbr\u003eCompleting missions unlocks higher tiers of barracks and provides access to new, defecting Roman units. \u003cbr\u003e\u003cbr\u003e\u003cu\u003eUnit Roster \u003c\/u\u003e\u003cbr\u003eThe Tanukhid Roster focuses on battlefield area-control and micro management. Light but powerful shock cavalry are paired with stealth units and fast pike units. \u003cbr\u003e\u003cbr\u003eBadyia Skirmishers – Light stalk (remain hidden in all terrains) Javelinmen \u003cbr\u003eDesert Pikes – Light, rapid advance pikes with high missile block chance \u003cbr\u003eDune Lancers – Very light guerilla-deployment shock cavalry with javelin precursor \u003cbr\u003eMavia’s Bodyguards – Very heavy shock cavalry (general’s unit)\u003cbr\u003eMavia’s Chargers – Very light shock cav with very good charge bonus \u003cbr\u003eMavia’s Chosen – Very light shock cav with exceptional charge bonus\u003cbr\u003eMavia’s Lancers – Very light shock cav with good charge bonus\u003cbr\u003eRebellion Militia – Zero-upkeep troops with high missile block chance and low damage\u003cbr\u003eSandstorm Lancers – Very light guerilla deployment shock cavalry with javelin precursor\u003cbr\u003eTanukhid Ambushers – Light stalk swordsmen with exceptional charge\u003cbr\u003eTanukhid Pikes – Heavy pikes with rapid advance \u003cbr\u003eDesert Palatina Defectors – Heavy Roman defensive infantry \u003cbr\u003eDesert Legionary Guards - Heavy Roman defensive infantry\u003cbr\u003eHetaireia Guards – Roman two-handed axe infantry \u003cbr\u003eClibanarii – Heavy Roman shock cavalry with bows\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/343463\/extras\/39e245980f7273231e6655f1eb8e98a3.avif?t=1782985204\" width=\"628\" height=\"180\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eAksum\u003c\/h2\u003e\u003cbr\u003eLocated on the coast of Africa, the people of Aksum owe their power to excellent trade routes, a fact reflected in their gameplay and traits.\u003cbr\u003e\u003cbr\u003e\u003cu\u003eFaction Trait: Gateway To The East\u003c\/u\u003e\u003cbr\u003eSupply network: +30 food for each active trade network (maximum 150).\u003cbr\u003eMerchant Guards: +100 to mercenary pool replenishment rate.\u003cbr\u003eCommercial Mastery: +10% trade income.\u003cbr\u003eHistory\u003cbr\u003eThe Kingdom of Aksum grows prosperous through trade; the Silk Road is kind to those who know \u003cbr\u003ehow to harness its riches, and the Aksumites have spent their lives trading along it. \u003cbr\u003e\u003cbr\u003eAlthough its Ethiopian heartlands have been occupied for hundreds of years, Aksum has recently grown in size due to the hugely lucrative trade route to India and beyond, on which it sits. When a nation becomes so rich and powerful, it attracts those who wish to steal its wealth for themselves; the neighbouring Himyarites are one such adversary. \u003cbr\u003e\u003cbr\u003eAs the 5th century dawns, military and religious lines have once again been drawn in the sand. Aksum enjoys Rome's favour, and the wealth of the world fills its coffers - let those who would challenge that might face Aksumite steel, and feel Aksumite strength!\u003ch2 class=\"bb_tag\"\u003eCampaign features\u003c\/h2\u003e\u003cbr\u003e\u003cu\u003eUnique Event Chain\u003c\/u\u003e\u003cbr\u003eA unique event chain challenges you to claim a series of resources in exchange for unlocking new spice buildings, and Gupta Indian influenced units. \u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cu\u003eUnit Roster \u003c\/u\u003e\u003cbr\u003e\u003cbr\u003eThe Aksumite roster focuses on powerful spears and shock troops. They are lightly armoured but capable of devastating optimal damage. They also have a number of unusual troops, such as hunting dog archers and hybrid axe\/bow units.\u003cbr\u003e\u003cbr\u003eAbunas Guard – Heavy defensive spear cavalry (Eastern Christian only)\u003cbr\u003eAdana Marksmen – Elite Warhound bowmen\u003cbr\u003eAdana Trackers – Warhound Bowmen\u003cbr\u003eAfar Camel Riders – Guerilla deployment mounted Camel Swordsmen\u003cbr\u003eAfar Raidmasters – Shock infantry with exceptional attack (Semitic Pagan only)\u003cbr\u003eAfar Swordsmen – Shock infantry with high attack\u003cbr\u003eBeher’s Chosen – Heavy shotel unit (Semitic Pagan only)\u003cbr\u003eBet Giorgis Cavalry – Medium spear cavalry with exceptional attack (Eastern Christian only)\u003cbr\u003eElite Tor Warriors – Heavy defensive spears \u003cbr\u003eMarz Archers – Snipe (fire from cover) archers\u003cbr\u003eMasqal Spearmen – High armour-piercing, high attack spearmen (Eastern Christian only)\u003cbr\u003eMounted Marz Archers – Mounted archers \u003cbr\u003eRas Guard – Heavy defensive spear unit with precursor \u003cbr\u003eSons of the Invincible Mahrem – High base damage, high attack spearmen (Semitic Pagan only)\u003cbr\u003eSpice Guard – Hybrid two-handed axe unit with bow\u003cbr\u003eSpice Warriors – Light khanda wielder\u003cbr\u003eT’or Warriors – Defensive spearmen \u003cbr\u003e\u003cbr\u003e\u003cspan class=\"bb_img_ctn\"\u003e\u003cimg class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/343463\/extras\/dc817acb4de08f12bf80421efaf2f7fe.avif?t=1782985204\" width=\"628\" height=\"180\"\u003e\u003c\/span\u003e\u003ch2 class=\"bb_tag\"\u003eHimyar\u003c\/h2\u003e\u003cbr\u003eHimyar is a powerful Arabian kingdom on the peninsula. The Himyarites survive in their arid lands through a series of specialised adaptations to the desert.\u003cbr\u003e\u003cbr\u003eFaction Trait: Desert Warriors\u003cbr\u003eFatigue rate: -15% for all warriors.\u003cbr\u003eMarib Dam: Unique fertility-boosting building in faction capital.\u003cbr\u003eDesert Saboteurs: Stops foreign replenishment in regions where armies are present.\u003cbr\u003e\u003cbr\u003e\u003cu\u003eHistory\u003c\/u\u003e\u003cbr\u003eThe Sabaean Kingdom is diminished and, in its place, Himyar ascends! The victorious Shamir Yuhar'ish has declared himself \"King of Saba, Dhu Raydan and of Hadramawt and Yamanat\" at his coronation, and no one dares challenge this proclamation. \u003cbr\u003e\u003cbr\u003eSabaean local power was based, in large part, on overland trade routes, but Himyar has discovered and exploited new sea trade routes to India, making it the principle economic power in southern Arabia. Much like neighbouring Aksum, Himyar controls the flow of trade along major trade routes to the east. \u003cbr\u003e\u003cbr\u003eThe militaristic Himyarites relentlessly pursue their aims, particularly when facing the hated Aksumites. Himyar has even recently converted to Judaism, seemingly only to fuel the constant war that rages between them. It has sacrificed much to hold onto a powerful position during a tumultuous time, and will surely seize the future by force of will alone!\u003ch2 class=\"bb_tag\"\u003eCampaign features\u003c\/h2\u003e\u003cbr\u003e\u003cu\u003eMarib Dam: Unique Events\u003c\/u\u003e\u003cbr\u003eThe Marib Dam was an engineering marvel of the ancient world, though it was famously breached. Playing as Himyar, players will periodically be presented with options to make repairs. Leaving the dam untended brings the risk of floods, and repair is costly – however, in good working order, the dam can bring a powerful series of benefits.\u003cbr\u003e\u003cbr\u003e\u003cu\u003eUnit Roster\u003c\/u\u003e\u003cbr\u003eHardy and weathered, Himyar forces are drilled to feats of great stamina. Their roster is built around a series of tanking defensive units to represent their desert hardiness.\u003cbr\u003e \u003cbr\u003eAlmaqahs Lancers – Very heavy camel lancers (Semitic Pagan only)\u003cbr\u003eArmoured Himyarite Shotelai – Armoured camel mounted shotelai\u003cbr\u003eAshum – Light archers with large shield \u003cbr\u003eAthars Chosen – 80 man unit with exceptional health, attack, morale, damage and charge (Semitic Pagan only)\u003cbr\u003eBaltha Defenders – Elite heavy defensive axe infantry\u003cbr\u003eBaltha Warriors – Defensive axe infantry\u003cbr\u003eHimyarite Shotelai – Camel mounted shotel unit\u003cbr\u003eJamal al-Baltha – Camel mounted axe men\u003cbr\u003eJamal al-Rumha – Camel mounted javelin unit\u003cbr\u003eKhahyahlim – Heavily armoured defensive sword unit (Judaism only)\u003cbr\u003eRumha Skirmishers – Heavily armoured skirmishers with spear wall formation\u003cbr\u003eRumha Warriors – Elite heavy skirmishers with spear wall formation\u003cbr\u003eSahnegohrim – Exceptional melee defense unit (Judaism only)\u003cbr\u003eZafar Sentinels – Very heavy defensive axe unit (general only)\u003cbr\u003eZealot Sicarius – Fragile stalk unit with high moral and charge (Judaism only)\u003cbr\u003eZodiac Archers - Mounted archers (Semitic Pagan only)","brand":"SEGA, Feral Interactive","offers":[{"title":"Standard \/ GLOBAL","offer_id":46766116044961,"sku":"343463-GLOBAL","price":4.68,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_57d25b27-e5a9-406d-995c-dc85112d8426.jpg?v=1786454183","url":"https:\/\/playzoomi.com\/pt\/products\/total-war-attila-empires-of-sand-culture-pack-pc-steam","provider":"Playzoomi","version":"1.0","type":"link"}