Unit Stats in Battle & Balancing Improvements || Update 1.9.2 ⚖️

Unit Stats in Battle & Balancing Improvements || Update 1.9.2 ⚖️

Greetings Commanders!

We've just released Update 1.9.2! 🚀🚀🚀

It brings a very useful feature: the Unit Stats Panel in battles. 🤓

We're also rolling out important balancing adjustments for skirmish, and more!

Check out the details below. 👇

✨ 1.9.2 Update Overview

UI/UX

  • 📊 Unit Stats in Battle - Visualize the health of your units individually

Gameplay
  • 👑 Crownless King - Hero unlock requirements simplified
  • ⏱️ Skirmish - Adjusted the fate with the 2-minute timer to 3 minutes

Balancing - Check details below!
  • 😈 Crusade - Economy progression sped up
  • 🐗 Crownless King - Cooldowns adjusted for several battle cards
  • 🏰 All Factions - Re-balanced multiple heroes and units

Bugs Fixed
  • 💰 Bribe & Charm battle cards causing crashes or locking the player
  • 🤖 Crownless King chapter 02 AI stuck or moving in circles
  • 🗺️ Skirmish map template breaking the Old Race light network
  • 💬 Text and translation errors

📊 Unit Stats in Battle 📊

You can now visualize the health of your units on the battlefield, as well as the number of combatants left and of those summoned. 🔢 👀

A toggle is available in the settings to have it on or off by default!


⚖️ Balancing Changes ⚖️

Details of the balancing adjustments below!

We hope it improves your gaming experience, feel free to send us your feedback. 😊


And that's all for today folks! 🫡

As usual - have fun, and do leave us a review if you like the game! ✨

⚔️ See you on the battlefield! ⚔️

Cheers,
The Chimera Team