{"title":"Franchise: Combat Mission","description":null,"products":[{"product_id":"combat-mission-black-sea-pc-steam","title":"Combat Mission Black Sea - PC (Steam)","description":"Combat Mission Black Sea is a military grade simulation depicting a fictional series of escalations between Russian and Ukraine which results in open conflict in the summer of 2017. As Russian forces move into Ukrainian territory the Ukrainians do their best to defend their country against a numerically and technologically superior adversary. Events surrounding the invasion cause NATO to send its advanced rapid deployment forces to check the Russian advance. A brutal scenario, for sure, but one which allows you to get a glimpse of what full spectrum contemporary near-peer tactical warfare is all about.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHIGHLIGHTS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eAt your command are detailed, highly researched American, Ukrainian, and Russian units from common brigade types such as Mech Infantry, Motor Rifle, Stryker, Armored, and more. All the capabilities one expects on the modern battlefield are included, such as Active Protection Systems (APS) swatting incoming threats, UAVs hovering around the battlefield transmitting valuable intel, and precision guided artillery munitions that find their mark in one shot. Well, as long as the enemy's electronic warfare attempts fail, otherwise you might find your finely tuned fighting machine isn't so finely tuned after all. Take all of this for a spin with four high-stakes campaigns, 22 standalone scenarios, and a plethora of Quick Battle maps to test your tactical acumen.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eFEATURES\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- Tactical warfare at battalion and below scale in a true 3D environment\u003cbr\u003e- Command individual vehicles, teams, and squads\u003cbr\u003e- Expansive simulation of \"soft factors\" such as Morale, Experience, and Leadership\u003cbr\u003e- Innovative systems portraying Fog of War, Spotting, Line of Sight, Command \u0026amp; Control, and Objectives\u003cbr\u003e- Unmatched realistic physics, ballistics, and battlefield effects\u003cbr\u003e- Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities\u003cbr\u003e- Unique hybrid system for RealTime or WeGo (turn based) play\u003cbr\u003e- Full featured Editor for maps, scenarios, and campaigns\u003cbr\u003e- Quick Battle system sets up deliberate or randomized battles based on player specifications\u003cbr\u003e- Single player and head to head play, including Play By Email (PBEM)\u003cbr\u003e- Supported for the long haul with patches, upgrades, and expansions","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772599521441,"sku":"1502380-GLOBAL","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_8b8f23ac-e639-4f93-8fc7-e4f8fdff5b89.jpg?v=1785308796"},{"product_id":"combat-mission-red-thunder-pc-steam","title":"Combat Mission Red Thunder - PC (Steam)","description":"\u003cstrong\u003eCombat Mission Red Thunder \u003c\/strong\u003efocuses on the hard fought \u003cstrong\u003eEastern Front battles \u003c\/strong\u003eof Bagration and Poland, from the swamps of Belarus to the gates of Warsaw during the summer of 1944. Experience the most balanced period of tactical warfare on the Eastern Front, even as the Axis' strategic ability to wage war began to collapse. Play out historical battles and campaigns or create your own customized \u003cstrong\u003eQuick Battles\u003c\/strong\u003e. All new units, new terrain, and new features make this a must-have for all Combat Mission fans.\u003cbr\u003e\u003cbr\u003eRed Thunder brings you to the\u003cstrong\u003e Eastern Front\u003c\/strong\u003e where the forces of the Third Reich definitively, and decisively, lost all hope of victory. Command the full array of \u003cstrong\u003eSoviet forces \u003c\/strong\u003eor those of the \u003cstrong\u003eGerman Heer\u003c\/strong\u003e as the battles rage across thousands of square miles of territory. Find out first hand why the Soviet juggernaut could not be stopped.\u003cbr\u003e\u003cbr\u003eTwo highly detailed and thoroughly researched campaigns set the stage for what many consider the most interesting ground combat of the entire war. Certainly it's perfect for those who love tanks, because there's no shortage of them in these battles! The first campaign has you as the Soviet commander of the initial breakthrough and exploitation of a key sector of the German front at Orshra at the beginning of Bagration. The second details a very successful German armored counter attack at Radzymin, Poland, which was largely responsible for stalling the Soviet's push into Warsaw. There's also 18 stand alone battles and a ton of Quick Battle maps. In addition, we included massive \"Master Maps\" used to create the campaigns which can be used to make your own battles for the wide range of formations with 84 vehicle types and dozens of heavy weapons.\u003ch2 class=\"bb_tag\"\u003eFeatures\u003c\/h2\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eTactical warfare at battalion and below scale in a true 3D environment\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCommand individual vehicles, teams and squads\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExpansive simulation of “soft factors” such as Morale, Experience and Leadership\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInnovative systems portraying Fog of War, Spotting, Line of Sight, Command \u0026amp; Control and Objectives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnmatched realistic physics, ballistics and battlefield effects\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnique hybrid system for RealTime and WeGo (turn based) play\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull featured Editor for maps, scenarios, and campaigns\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eQuick Battle system sets up deliberate or randomized battles based on player specifications\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSingle player and head to head play, including Play By Email (PBEM+++)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupported for the long haul with patches, upgrades and expansions\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772849705121,"sku":"2418000-GLOBAL","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_7e141646-fcbd-4616-ba84-f391775095e8.jpg?v=1785309801"},{"product_id":"combat-mission-battle-for-normandy-pc-steam","title":"Combat Mission Battle for Normandy - PC (Steam)","description":"\u003cstrong\u003eCombat Mission: Battle for Normandy \u003c\/strong\u003efaithfully recreates the experience of tactical land warfare in \u003cstrong\u003eWestern France\u003c\/strong\u003e during \u003cstrong\u003eWorld War Two\u003c\/strong\u003e. The Base Game covers the three month period following the \u003cstrong\u003eAllied D-Day landings\u003c\/strong\u003e, from Operation Overlord in June through the Cobra Breakout in August. The tough fight has become the stuff of legend and Combat Mission's high standards for accuracy and detail means you'll experience the fighting as realistically as can be.\u003cbr\u003e\u003cbr\u003eCommand the full array of \u003cstrong\u003eAmerican and German Heer formations\u003c\/strong\u003e fighting along the coast through to the interior of France. Four challenging campaigns, 21 standalone scenarios, and a plethora of Quick Battle maps will test your tactical acumen. Matching the painstakingly researched battles is the highly detailed combat equipment, including 67 vehicles and dozens of various small arms and heavy weapons.\u003ch2 class=\"bb_tag\"\u003eFeatures\u003c\/h2\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eTactical warfare at battalion and below scale in a true 3D environment\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCommand individual vehicles, teams and squads\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExpansive simulation of “soft factors” such as Morale, Experience and Leadership\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInnovative systems portraying Fog of War, Spotting, Line of Sight, Command \u0026amp; Control and Objectives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnmatched realistic physics, ballistics and battlefield effects\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnique hybrid system for RealTime and WeGo (turn based) play\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull featured Editor for maps, scenarios, and campaigns\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eQuick Battle system sets up deliberate or randomized battles based on player specifications\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSingle player and head to head play, including Play By Email (PBEM+++)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupported for the long haul with patches, upgrades and expansions\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772878475425,"sku":"2297010-GLOBAL","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_36fb9dd1-b8d6-4bd2-a2bf-1fa4b1e10d09.jpg?v=1785309919"},{"product_id":"combat-mission-fortress-italy-pc-steam","title":"Combat Mission Fortress Italy - PC (Steam)","description":"\u003cstrong\u003eCombat Mission Fortress Italy \u003c\/strong\u003ebrings wargamers to the \"soft underbelly of Europe\", a place that was anything but. A very often neglected theater of war, Fortress Italy starts with the Sicilian campaign from July through August 1943. Sicily was the first test for the newly reorganized and improved American forces as they battled against grizzled vets of the Wehrmacht and Luftwaffe as well as a wide array of Italian Army forces. The arid terrain offers a unique experience for WW2 Combat Mission fans.\u003cbr\u003e\u003cbr\u003eFortress Italy transports wargamers to start of the western Allies' campaign to take the fight directly to the home turf of the Axis powers. The combat forces include the full range of historically available American, Italian, and German forces that fought in Sicily. Some of the highlights are elite formations such as Italian Bersaglieri, American Rangers, and the German Herman Göring Division. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those found in other Combat Mission games. Four challenging campaigns and 17 stand alone battles provide engaging combat for control of Sicily. To fight these battles you have at your disposal 38 vehicles and loads of other weapons, many unique to Fortress Italy.\u003cbr\u003e\u003cbr\u003ePlayers are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our novel WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or \"hotseat\" on a single computer. RealTime and WeGo head to head play can also use TCP\/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.\u003cbr\u003e\u003cbr\u003eAll units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.\u003cbr\u003e\u003cbr\u003ePerhaps the most important feature of Combat Mission is its detailed and innovative portrayal of \"soft factors\". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.\u003cbr\u003e\u003cbr\u003eWeapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.\u003cbr\u003e\u003cbr\u003eThe simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the \"Borg\" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield.\u003cbr\u003e\u003cbr\u003eAll of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.\u003ch2 class=\"bb_tag\"\u003eFeatures\u003c\/h2\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eTactical warfare at battalion and below scale in a true 3D environment\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCommand individual vehicles, teams, and squads\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExpansive simulation of \"soft factors\" such as Morale, Experience, and Leadership\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInnovative systems portraying Fog of War, Spotting, Line of Sight, Command \u0026amp; Control, and Objectives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnmatched realistic physics, ballistics, and battlefield effects\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnique hybrid system for RealTime or WeGo (turn based) play\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull featured Editor for maps, scenarios, and campaigns\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eQuick Battle system sets up deliberate or randomized battles based on player specifications\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSingle player and head to head play, including Play By Email (PBEM++)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupported for the long haul with patches, upgrades, and expansions\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe only Combat Mission Family to portray 1943 formations and equipment\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNo other force in Combat Mission is as uniquely odd as the Italians with their mix of WW1 and 1930s equipment and organization. Talk about tactical challenges!\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFind out what it's like to play as or against Germans who can't count on Panthers and King Tigers to save the day\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArid, rocky, sparsely wooded terrain produces an entirely different type of tactical setting\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExpansive maps with 1m x 1m resolution allow for short and long range action across complex terrain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBuildings have explicitly simulated doors, windows, and floors\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWeather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLine of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSoldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLine of Sight is calculated from the \"eyeballs\" or \"sensor\" point, not a generic value\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772883816609,"sku":"2551110-GLOBAL","price":11.44,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_0340e2bf-d083-44f0-83f3-b19cd02f2ac0.jpg?v=1785309940"},{"product_id":"combat-mission-shock-force-2-pc-steam","title":"Combat Mission Shock Force 2 - PC (Steam)","description":"The latest title in the famous Combat Mission franchise of wargames, now on Steam. Shock Force 2 brings you to a hypothetical conflict in Syria between the forces of NATO and the Syrian Army.\u003cbr\u003e\u003cbr\u003eTake command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles.\u003ch2 class=\"bb_tag\"\u003eHOW THE GAME IS PLAYED\u003c\/h2\u003e\u003cbr\u003ePlayers are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or \"hotseat\" on a single computer. RealTime and WeGo head to head play can also use TCP\/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.\u003ch2 class=\"bb_tag\"\u003eHOW UNITS ARE PORTRAYED\u003c\/h2\u003e\u003cbr\u003eAll units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.\u003cbr\u003e Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of \"soft factors\". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.\u003ch2 class=\"bb_tag\"\u003eHOW THINGS WORK BEHIND THE SCENES\u003c\/h2\u003e\u003cbr\u003eWeapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.\u003cbr\u003e The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the \"Borg\" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield\u003cbr\u003e All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.\u003ch2 class=\"bb_tag\"\u003eFeatures:\u003c\/h2\u003e\u003cbr\u003e- Tactical warfare at battalion and below scale in a true 3D environment\u003cbr\u003e- Command individual vehicles, teams, and squads\u003cbr\u003e- Expansive simulation of \"soft factors\" such as Morale, Experience, and Leadership\u003cbr\u003e- Innovative systems portraying Fog of War, Spotting, Line of Sight, Command \u0026amp; Control, and Objectives\u003cbr\u003e- Unmatched realistic physics, ballistics, and battlefield effects\u003cbr\u003e- Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities\u003cbr\u003e- Unique hybrid system for RealTime or WeGo (turn based) play\u003cbr\u003e- Full featured Editor for maps, scenarios, and campaigns\u003cbr\u003e- Quick Battle system sets up deliberate or randomized battles based on player specifications\u003cbr\u003e- Single player and head to head play, including Play By Email (PBEM)\u003cbr\u003e- Detailed and realistic combat formation for the United States Army and Syrian Army\u003cbr\u003e- Two types of Syrian Unconventional Forces, Spies, IEDs, and VIEDs\u003cbr\u003e- One large campaign, a small training campaign, 20 standalone scenarios, and numerous Quick Battle maps.\u003cbr\u003e- On map mortars, mortar vehicles, drones, anti-aircraft fire, and other modern warfare features\u003cbr\u003e- Expanded arid combat environment, now including waterways, bridges, and other new terrain\u003cbr\u003e- Intricately detailed and highly realistic combat equipment for the United States Army and Syrian Army, including 41 vehicles and 35 assorted small arms and crew weapons.\u003cbr\u003e- Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain\u003cbr\u003e- Buildings have explicitly simulated doors, windows, and floors\u003cbr\u003e- Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well\u003cbr\u003e- Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see\u003cbr\u003e- Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies\u003cbr\u003e- Line of Sight is calculated from the \"eyeballs\" or \"sensor\" point, not a generic value\u003cbr\u003e- Much of Combat Mission's realism comes from correctly simulating important low level details, such as crew responsibilities, vehicle vision blocks, high tech sensors, etc. A 3 man tank with a few cloudy vision blocks doesn't have to be artificially made inferior to a 5 man tank with a commander's cupola and separate vision blocks for the gunner and loader because in Combat Mission it happens naturally\u003cbr\u003e- The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time\u003cbr\u003e- Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772915404961,"sku":"1369370-GLOBAL","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_a589a914-2c51-448d-82e4-b531faaf536e.jpg?v=1785310084"},{"product_id":"combat-mission-final-blitzkrieg-pc-steam","title":"Combat Mission: Final Blitzkrieg - PC (Steam)","description":"Combat Mission Final Blitzkrieg (CMFB) follows the Western Allies through the battles along Germany's border and into the heart of the Reich itself. The game covers the October 1944 through January 1945 timeframe with a focus on the American sector of the Battle of the Bulge.\u003cbr\u003e\u003cbr\u003eCombat Mission Final Blitzkrieg allows you to revisit the famous battlefields along the German border, with the wintery Battle of the Bulge as its main focus. It was a time and place where the Wehrmacht was still highly capable at the tactical level, yet fairly evenly matched against the American forces arrayed against it. The mix of harsh weather in an unforgiving rugged environment ensured the fighting was challenging for both sides.\u003cbr\u003e\u003cbr\u003eTwo expansive campaigns offer two very different experiences. One focuses on American forces pushing into Aachen, the first major German city to fall into Allied hands. The other portrays the famous drive of Kampfgruppe Peiper deep into the American lines. Also included are one training campaign, 25 standalone scenarios, and multitudes of Quick Battle maps that will test your tactical acumen and give you easy access to the full range of weather, terrain, and forces from this period and place in time.\u003ch2 class=\"bb_tag\"\u003eFeatures\u003c\/h2\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eTactical warfare at battalion and below scale in a true 3D environment\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCommand individual vehicles, teams, and squads\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExpansive simulation of \"soft factors\" such as Morale, Experience, and Leadership\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInnovative systems portraying Fog of War, Spotting, Line of Sight, Command \u0026amp; Control, and Objectives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnmatched realistic physics, ballistics, and battlefield effects\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnique hybrid system for RealTime or WeGo (turn based) play\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull featured Editor for maps, scenarios, and campaigns\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eQuick Battle system sets up deliberate or randomized battles based on player specifications\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSingle player and head to head play, including Play By Email (PBEM)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe final array of German heavy armor makes its first appearance in Combat Mission\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAmerican forces also have much improved armor, including the M36 tank destroyer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOrganizational changes in the formations on both sides give even the most experienced CM player new tactical challenges and opportunities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe winter weather and forested terrain set the tactical experience apart from all other CM games\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThree Regions within the game help set the mood with Dutch, French, and German accents\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExpansive maps with 1m x 1m resolution allow for short and long range action across complex terrain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBuildings have explicitly simulated doors, windows, and floors\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWeather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLine of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSoldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772982907041,"sku":"2676000-GLOBAL","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_49c02ee8-f7e2-4dce-a1e2-8a1a1f0837ad.jpg?v=1785310353"},{"product_id":"combat-mission-cold-war-pc-steam","title":"Combat Mission Cold War - PC (Steam)","description":"Combat Mission Cold War is set in the tipping-point years of a conflict that gripped the world for 45 years. Between 1979-1982, both the NATO and Soviet Warsaw Pact militaries began the shift away from industrialized warfare of the early 20th century and towards the modern digital battlefield of today. Combat Mission Cold War simulates several “what if” conflict scenarios between US and Soviet forces centered on the strategic Fulda Gap and environs in West Germany.   \u003cbr\u003e\u003cbr\u003eThe game also simulates the early days of the US National Training Center (NTC) as US forces began to rapidly transform away from Vietnam era doctrine and towards the revolutionary AirLand Battle concepts that would define warfare in the modern era.   \u003cbr\u003e\u003cbr\u003eCombat Mission Cold War is intended to be a sandbox for experimentation, for example how would a situation unfold when equipped with M-60A3s or M1s in 1982 facing off against T-80s?  How about the same situation with M-60A1s or M-60A2s in 1979 against T-64s or T-62s? The game allows a player to do just that! \u003cbr\u003e\u003cbr\u003eCombat Mission Cold War comes with 15 standalone scenarios set in the US V and VII Corp sectors of West Germany and 3 full length campaigns: \u003cbr\u003e\u003cbr\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eThe NTC Campaign. The National Training Center in the California Mojave Desert was established in 1982, right at the end of Combat Mission Cold War’s time frame.  The NTC campaign puts you in command of a US Army Company Team as it begins its rotation and trial by simulated fire against the premier Soviet style formation in the world, the NTC OPFOR (Opposing Force).\u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe US West German Campaign.  Set in the southern Fulda Strategic Corridor between Fulda and Hanau, the US campaign unfolds across historically accurate maps as player take charge of the 2nd Bn TF of the 28th Infantry Regt in a race to stop the Soviet juggernaut. In keeping with the sandbox theme of Combat Mission Cold War, there are two versions of the US Campaign, 1982 and 1979 to allow players the opportunity to see and compare the differences in equipment between the two periods. \u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe Soviet Campaign.  Set north and east of Fulda, the Soviet Campaign follows the “Ride of the 120th Motor Rifle Regt” on the opening 48 hours of a fictional “what if” West German invasion.  Players will fight on historical battlefields “that never were”, such as Eiterfield and Alsfeld as part of the first wave of Soviet troops racing towards their divisional objectives. \u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2 class=\"bb_tag\"\u003eFeatures:\u003c\/h2\u003e\u003cbr\u003e\u003cbr\u003e\u003cul class=\"bb_ul\"\u003e\n\u003cli\u003eTake command of either US or Soviet tactical formations, centering on the Company Team or Battalion Task Force between 1979 to 1982. \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTactical formations include highly detailed, historically accurate organizations, equipment and modeling of weapons effects that is second-to-none within the wargaming industry.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull suite of era-accurate tanks and mechanized infantry fighting vehicles, including many not available in any other Combat Mission franchise: (M48, M60 series of tanks, M150 TOW, M1 (105), T64, and T80, etc.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull suite of aircraft effects modeled on legendary platforms such as the iconic US F-4 Phantom and A-7 Corsair.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScenarios range from small platoon-based actions to large Battalion battles. \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e The Soviets bring with them their service workhorses, the infamous Mig-23\/27, the Su-17, the rare but powerful Su-25 Frogfoot, and the well-known Mi-24 series gunship, including the first “Hind A” version and the famous “Hind D.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCombat Mission Cold War also includes new and reoccurring battlefield innovations such as the introduction of Single and Dual-Purpose Improved Cluster Munitions delivered by both air and artillery support. \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe early days of electronic warfare is modeled giving players a sense of the impact an encroaching digital age would have on warfare\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Matrix Games","offers":[{"title":"Standard \/ GLOBAL","offer_id":46772982972577,"sku":"1551160-GLOBAL","price":24.19,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_39cdef27-a1ea-4c7d-9528-0b8dc8224836.jpg?v=1785310354"}],"url":"https:\/\/playzoomi.com\/pl\/collections\/franchise-combat-mission.oembed","provider":"PlayZoomi","version":"1.0","type":"link"}