Colonial Conquest - PC (Steam)

PC (Steam) · Clé numérique

Plateforme Steam
Région Global
Livraison Instantanée

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Standard / GLOBAL Rupture de stock

Médias

Colonial Conquest

About this game

59% Mixed150 Steam reviews
Plateforme
Steam (PC)
Développeur
Argonauts Interactive, Collectif Nemoïd
Éditeur
Plug In Digital, Argonauts Interactive
Date de sortie
28 Jul 2015
Langues
7 langues
Genres
Indie, Simulation, Strategy
Type de produit
Clé numérique / s'active sur Steam
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Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.

Features

Return to the era of Golden Warfare and rule one of handful of powers which had been shaping the face of our present world.

Sail, ride and march across the globe as your nation flexes its military and economic muscles.

Supplement brawn with subterfuge and use cloak and dagger tactics such as subversion and espionage.

Compete with the European hegemons in their final golden days before they engulfed the world in the flames of the first global war.

Play as one of the then two raising behemoths: the United States of America or Imperial Japan; or as one of the main European power to roll them back within their boundaries.

Play against the AI or other human claimants to the mastery of our planet.

More about the game

You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. To do so, you must capture regions over the world, and defeat your enemies in battle.

The world has about 130 regions open to conquest. The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. Each region not owned by a Major Power usually has an independent Minor country owning and defending it.

Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.

Hotseat play is possible, with an option to limit to 4.00 minutes the playing time per player.

Each game turn represents roughly one season.

Game lasts till victory conditions are achieved.

Scenarios: game offers 3 scenarios: one starting in the year 1880 with an historical setting, one in 1914 with historical positions, and an open ca-1870 standard where nation only own their starting home territories (free-for-all non-historical)

The game has 3 main phases, each player entering them in sequence, i.e. Build Phase (Spring only, with: Army & Navy Construction, Fortification, Economic Aid, Espionage, Subversion), Movement Phase (Army & Navy), and Combat Phase.

Gameplay of each phase is rather simple and straightforward, as follows:

Army and Navy Build Phase (Spring): Create new armies and fleets in your Supply Centers

Fortification Phase (Spring): Fortify army units (except in Supply Centers which are already fortified).

Economic Aid Phase (Spring): Lend money to other Major countries; which is added to their Treasury. Or Lend money to neutral Minor countries; which they use immediately to build armies.

Espionage Phase (Spring): Learn the approximate (not always accurate) army strength and the income of a Minor country or of an region controlled by a Major country. And the region’s VP value

Subversion Phase (Spring): Spend money to bribe a Minor country's army, weakening the country's defense or causing a coup (giving you control of the said country in return).

Movement Phase (All turns): Move armies to adjacent regions only. Move navies alone or with armies from one port to another (or carry regiments to amphibious landings on enemy holdings).

Combat Phase (All turns): up to twenty rounds of battle; each consists of naval (if ships are present) then land battles

Configuration requise

Minimale
  • OS: Windows 7/8
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9600
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

Actualités

All news
il y a 7 ans Age of Viking Conquest Release, and Colonial Conquest Improvements !Hello Dear Players, <br><br>We are glad to announce you the release of our new strategy game : Age of Viking Conquest !<br>You can already discover it on Steam there : <a class="bb_link" href="https://store.steampowered.com/app/792930
il y a 9 ans 1.160915 update today !Hello Dear Gamers,<br><br>We are happy to send you today this 1.160915 update.<br>There are those little things we made for you :<br><br>- Increase compatibility with special characters installation folder name<br>- SaveGame : Scrollv
il y a 10 ans Untitled

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Colonial Conquest

Colonial Conquest - PC (Steam)

Standard / GLOBAL
Rupture de stock
Prix promotionnel  $0.00 Prix régulier 
Passer aux informations sur le produit
Colonial Conquest
1/4

Colonial Conquest - PC (Steam)

Rupture de stock
Prix promotionnel  $0.00 Prix régulier 
EditionStandard
RegionGLOBAL

À propos

Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.Features Return to the era of Golden Warfare...

Plateforme
Steam (PC)
Développeur
Argonauts Interactive, Collectif Nemoïd
Éditeur
Plug In Digital, Argonauts Interactive
Date de sortie
28 Jul, 2015
Langues
Genres
Indie, Simulation, Strategy
Type de produit
Clé numérique / s'active sur Steam

Médias

Colonial Conquest - PC (Steam) — скриншот 1Colonial Conquest - PC (Steam) — скриншот 2Colonial Conquest - PC (Steam) — скриншот 3

Description

Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.

Features

  • Return to the era of Golden Warfare and rule one of handful of powers which had been shaping the face of our present world.
  • Sail, ride and march across the globe as your nation flexes its military and economic muscles.
  • Supplement brawn with subterfuge and use cloak and dagger tactics such as subversion and espionage.
  • Compete with the European hegemons in their final golden days before they engulfed the world in the flames of the first global war.
  • Play as one of the then two raising behemoths: the United States of America or Imperial Japan; or as one of the main European power to roll them back within their boundaries.
  • Play against the AI or other human claimants to the mastery of our planet.

More about the game


You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. To do so, you must capture regions over the world, and defeat your enemies in battle.

The world has about 130 regions open to conquest. The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. Each region not owned by a Major Power usually has an independent Minor country owning and defending it.

Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
Hotseat play is possible, with an option to limit to 4.00 minutes the playing time per player.
Each game turn represents roughly one season.
Game lasts till victory conditions are achieved.

Scenarios: game offers 3 scenarios: one starting in the year 1880 with an historical setting, one in 1914 with historical positions, and an open ca-1870 standard where nation only own their starting home territories (free-for-all non-historical)

The game has 3 main phases, each player entering them in sequence, i.e. Build Phase (Spring only, with: Army & Navy Construction, Fortification, Economic Aid, Espionage, Subversion), Movement Phase (Army & Navy), and Combat Phase.

Gameplay of each phase is rather simple and straightforward, as follows:

  • Army and Navy Build Phase (Spring): Create new armies and fleets in your Supply Centers
  • Fortification Phase (Spring): Fortify army units (except in Supply Centers which are already fortified).
  • Economic Aid Phase (Spring): Lend money to other Major countries; which is added to their Treasury. Or Lend money to neutral Minor countries; which they use immediately to build armies.
  • Espionage Phase (Spring): Learn the approximate (not always accurate) army strength and the income of a Minor country or of an region controlled by a Major country. And the region’s VP value
  • Subversion Phase (Spring): Spend money to bribe a Minor country's army, weakening the country's defense or causing a coup (giving you control of the said country in return).
  • Movement Phase (All turns): Move armies to adjacent regions only. Move navies alone or with armies from one port to another (or carry regiments to amphibious landings on enemy holdings).
  • Combat Phase (All turns): up to twenty rounds of battle; each consists of naval (if ships are present) then land battles

Configuration requise

Minimale
OS
Windows 7/8
Processor
2.5 GHz Intel Dual Core
Memory
2 GB RAM
Graphics
512 MB NVIDIA GeForce 9600
DirectX
Version 9.0c
Storage
500 MB available space
Minimale
OS
OS X 10.8 Mountain Lion
Processor
2 GHz Intel Core Duo
Memory
2 GB RAM
Graphics
256 MB
Storage
200 MB available space

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