New 1.7 Update is out now!

New 1.7 Update is out now!

Heyho Captains!

We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer!

Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising".

Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game's bigger storylines, and a bunch of crash and save game fixes.

Console players will have to wait a little longer, as (unfortunately) is usually the case - the patch is coming to consoles in early June.

PS: (While we are at it - Are you at FedCon? We are! So come around and say "Hi!" and chat a bit about the game)

Here you can find the patch notes:

Patch 1.7 Changelog

Patch 1.7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer events and quest branches. 

Delta Flyer & Shuttle System

  • Added the Delta Flyer as a new game mechanic!

  • Added a new Delta Flyer introduction questline in sector 7 with Tom Paris.

  • The Delta Flyer can be constructed in the Shuttlebay.

  • The Delta Flyer is limited to one and requires a Shuttlebay level 3.

  • The Delta Flyer can be used as a combat ally without splitting combat rewards!

  • Added new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.

  • Added Delta Flyer-specific branches to selected quests, including Old Friends, New Enemies, The Drone, and Uprising.

  • Updated shuttle naming: “Standard Shuttle” is now “Class 2 Shuttle”.

Quest & Event Fixes

  • Fixed several blockers in existing quests, including Duranium Infestation, Friendship One, Equinox, Dark Frontier, Scorpion, Good Shepherd, Innocence, State of Flux, Think Tank, and Live Fast and Prosper.

  • Fixed cases where questlines could become stuck after loading older savegames.

  • Fixed incorrect or missing POI visibility in several missions.

  • Fixed several incorrect dialogue branches, missing conditions, and wrong outcome priorities.

  • Fixed morale questline issues related to dissatisfaction, final warnings, and mutiny.

  • Fixed cases where heroes could become unavailable incorrectly after events.

  • Fixed several missing or incorrect quest tracker texts.

  • Improved handling of questline resets for patched savegames.

  • Fixed some multiple choice event options not being usable at high difficulty settings

UI & UX Improvements

  • Reworked Bridge combat ally room management UI.

  • Added HUD indicators for recruited combat allies.

  • Improved Shuttlebay room management visuals.

  • Added warning when switching production options to prevent accidental progress loss.

  • Added cargo icons to Cargo Bay room overlays.

  • Improved room descriptions for Sickbay, Bio Lab, Borg Alcove, Waste Deassembler, and other rooms.

  • Improved custom difficulty UI text handling.

  • Updated tutorial images to match the current UI.

  • Improved gamepad tutorial images and controller input detection.

  • Reduced visible gamepad cursor flashes between events.

  • Fixed several text overflow issues in UI.

  • Fixed missing or incorrect hero impact descriptions.

  • Added support and icons for Playstation gamepads

Balance & Gameplay

  • Fixed shuttle build cost and build time tech bonuses.

  • Adjusted morale penalties and morale quest timing.

  • Weakened the second tutorial fight to better match shield balance.

  • Adjusted threat level changes in selected quest outcomes.

  • Fixed several room limit and resource modifier issues.

  • Improved Borg encounter behavior so certain enemies can no longer flee or surrender repeatedly.

Stability & Bug Fixes

  • Fixed crashes related to loading screens and game close.

  • Fixed room widgets not reacting correctly after room removal or cancelled construction.

  • Fixed room deactivation/destruction issues that could cause unintended resource loss.

  • Fixed cases where inactive rooms still allowed UI interaction.

  • Fixed resource modifiers not stacking or resetting correctly in some cases.

  • Fixed build limit display issues.

  • Fixed duplicate crew names.

  • Fixed several localization, typo, and text formatting issues.

  • Fixed missing explanation for Contamination Cloud phenomenon

Visual & Audio Updates

  • Updated endgame visuals.

  • Improved hull bar UI visuals and feedback for low hull. 

  • Fixed visual issues in several rooms and cutscenes.