EVERSPACE 2 Steam Deck Verification | Final Cross Platform Technical Update

EVERSPACE 2 Steam Deck Verification | Final Cross Platform Technical Update

Greetings, Pilots!

Today, EVERSPACE 2 players on PC, XBOX, and PlayStation will see our final planned technical update! In addition to Steam Deck Verification, this free final update brings optimizations, community-requested bug fixes, and minor features to all versions of EVERSPACE 2. 

ROCKFISH Games and our porting partner Engine Software learned a lot from the development of EVERSPACE 2 Galactic Edition for Switch 2 which we’re bringing back to other platforms. New handheld-specific UI updates improve readability on Steam Deck, the final barrier that held us back from Steam Deck Verified status. Performance on Xbox Series S in particular has also been improved.

Haven’t played one of our games or DLCs yet? A special Steam sale is live with discounts on EVERSPACE 2 content to celebrate the update’s release. Tell your friends! 

Read on for the full changelog:

Tweaks

  • \ UI: Improvement communication within ship dealer interface when owning the Wraith

  • \: Added possibility to skip “Peace of the Ancients” battle of the minds via the pause menu

  • \[Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.5.0, FSR to version 4.1.1 (As compatible, unsupported GPUs may fall back to version 3.1.5), XeSS to version 2.0.2.

  • \ Increased font size of many UI elements to improve readability

Bugfixes

  • Fixed that large rift bosses could be stuck in asteroids or other structures

  • Slightly moved Okkar Prime Claws out of the shield bubble in "The Emissary" mission to be able to damage them with explosive weapons

  • Fixed that missile silos in Alpha Draco Plant could not be destroyed with missiles

  • Fixed that there was a small chance for items of “Ascendant” rarity to appear even without having the “Wrath of the Ancients” expansion installed

  • Typo fixes 

  • Fixed a rare blocker in “Twin Stations” side mission

  • UI: Fixed that mark all items action was executable within shop inventories

  • \ Fixed a crash when entering a high risk area, created exactly on a region border in Drake or Ushak Sanctuary 

  • \ Fixed that it was possible that “In Imroth’s Name” side mission did not start if the game was continued from a save game that was created while the mission briefing dialogue was playing

  • \ Added failsafe and retro-active fix for a mission blocker during "The Pilgrimage" in case players somehow managed to undock from flagship before the mission task was activated

  • \ Fixed that interact radius was too small for bigger Okkar ships in “Ship in Need” distress calls

  • \ Fixed that there was a small chance that regular Okkar Shift Turrets spawned at an Unknown Signal's Okkar Prime base instead of Okkar Prime Shift Turrets

  • \ Fixed wrong Wraith icon in ship dealer sell menu

  • \ Fixed that some WotA item labels were prefixed with the text “GENDEREDNOUN” in Traditional Chinese.

  • \[Windows, macOS] Fix that the game would not recognize any further controllers besides the first one to be plugged in

Today’s update caps off the eight year EVERSPACE 2 project. This has been quite the journey from our initial announcement in 2019, and we’ve been lucky to have such a great community of space game fans along for the ride. 

Barring any hotfixes, this will likely be the final update for EVERSPACE 2 as the team continues work on our next EVERSPACE project. We can’t wait to share what we’ve been crafting, but it will take some time until our next game is ready to show. Please continue to follow us on social media and YouTube for sales announcements, studio news, design deep dives, and more.

Until then, we’ll see you among the stars.

Lee and your ROCKFISH Games Team