Hey Oracles,
We decided to make the new Anomaly 8 a run modifier and roll back the anomalies as it was. This way you guys can still play the way the game has been for a long time, but who wants a more challenging sentinel and destroying die economy just need to activate the run modifier.
Also we decided to nerf Anomaly 0, 1 and 2 so that casual players still have a more casual experience on lower anomalies.
Anomaly 7 Chapter 1 was also nerfed to try be a little bit more forgiving on higher anomalies on this specific Chapter.
Patch Notes
Balancing
Neutral
Buffed Purify Risky Die added Boost 1 to 2 Purify die faces.
Buffed Cleave Balanced Die and Risky Die added Boost 1 to 2 Area Enemy Purify die faces.
Buffed Defensive Aura. Buffed Risky Die added Boost 1 to 1 die face. Buffed Epic Die added Boost 1 to 1 die face and added Draw 1 to 1 die face and increased die values.
Buffed Incorruptible Risky Die, decreased Corrupt values.
Buffed Precision Risky Die, decreased Corrupt values.
Reworked Inventive now it deals 2 Area Purify for each die discarded. Buffed Safe Die values, now it can discard more dice. Removed Balanced Die and Epic Die.
Balanced Astrolable due to Inventive rework, removed starting AutoTurret and decreased starting Max Corruption by 1.
Buffed Solar Plexus, slightly increased die values and added starting Discharge 1 to level 3.
Buffed Multiphase Gear Corrupted Phase die values.
Moonie
Buffed Obsessed Analysis, slightly increased die values.
Buffed Moonlight Wrath. Buffed Risky Die added Draw 1 to 1 Purify die face and Boost 1 to 1 Purify die face. Removed Balanced Die.
Enemies
Rolled back Anomaly 7 to be two separated Anomalies, Anomaly 7 (Increase nonBosses' Max Corruption) and 8 (Increase Bosses Max Corruption).
Now Anomaly 8 is a Run Modifier called "Harsh Economy".
Chapter 1
Nerfed Anomaly 7, decreased Max Corruption increase by 20% on Chapter 1.
Chapter 2
Nerfed Anomaly 1 decreased Max Corruption increase by 10% on Chapter 2. (This will affect Anomaly 7 since Anomalies are accumulative).
Nerfed Anomaly 2 decreased Max Corruption increase by 10% on Chapter 2. (This will not affect Anomaly 8 because Anomaly 8 has been buffed).
Buffed Anomaly 8, increased Max Corruption increase by 10% on Chapter 2. (This is just to compensate the nerf to Anomaly 1, therefore enemies Max Corruption will be the same since Anomalies are accumulative).
Nerfed Shivering Shackles Astropolis Ruins Normal Battle Anomaly 0 decreased Dark Aura to 1.
Nerfed Wicked Librarian and Rusty Jailer Astropolis Ruins Normal Battle Anomaly 0 decreased Rusty Jailer Dark Aura to 1.
Chapter 3
Nerfed Anomaly 1, decreased Max Corruption increase by 10% on Chapter 3. (This will not affect Anomaly 7 because Anomaly 7 has been buffed).
Buffed Anomaly 7, increased Max Corruption increase by 10% on Chapter 3. (This is just to compensate the nerf to Anomaly 1, therefore enemies Max Corruption will be the same since Anomalies are accumulative).
Nerfed Tormented Seer Ground Zero Normal Battle Anomaly 0 decreased Dark Aura to 1.
Bug Fixes
Fixed Cursed Study Hall not appearing as an event.
Fixed event dice not appearing as discovered on Compendium.
Fixed Aquarian Puzzle, Cerimonial Ink, Revolution Halo and Aeon's Tentacle softlock.
Fixed all dice that would move Orion's Orbs when played not moving the Orbs.
Fixed die prototype and shards extractor not appearing as discovered on compendium.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea