{"product_id":"total-war-rome-ii-empire-divided-dlc-pc-steam","title":"Total War Rome II - Empire Divided DLC - PC (Steam)","description":"\u003ch2\u003e\u003cb\u003eTotal War: ROME II – Empire Divided\u003c\/b\u003e\u003c\/h2\u003e\u003cp\u003e\u003cb\u003ePLEASE NOTE: This content requires the base game Total War™: ROME II to play.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eA new grand-scale Campaign Pack for Total War: ROME II\u003c\/li\u003e\n\u003cli\u003ePlunges players into the crisis of the third century, a critical turning-point for Rome\u003c\/li\u003e\n\u003cli\u003ePlay as one of ten different factions across five cultural groups\u003c\/li\u003e\n\u003cli\u003eNew Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains\u003c\/li\u003e\n\u003cli\u003eNew period-specific events, dilemmas and missions\u003c\/li\u003e\n\u003cli\u003eNew Campaign features: Plagues, Cults and Banditry\u003c\/li\u003e\n\u003cli\u003eRestructured technologies and unique new buildings\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThe year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet. \u003c\/p\u003e\u003cp\u003eEager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.\u003c\/p\u003e\u003cp\u003eTo the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast – but for how long?\u003c\/p\u003e\u003cp\u003eThe once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…\u003c\/p\u003e\u003cp\u003eWill you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?\u003c\/p\u003e\u003cp\u003e\u003ci\u003eHead over to the to learn what’s new in both Total War: ROME II and Empire Divided.\u003c\/i\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ch2\u003ePlayable Factions\u003c\/h2\u003e\u003cp\u003e\u003cb\u003eCulture: The Divided Roman Empire\u003c\/b\u003e \u003cbr\u003eCultural traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDefenders of Civilisation: +15% morale for all units in own or allied territory\u003c\/li\u003e\n\u003cli\u003eTrue Rome: Roman factions share a major diplomatic penalty with other Roman factions\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eRome\u003c\/b\u003e \u003cbr\u003eFaction leader: Aurelian\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eIron Fist: -50% resistance to foreign occupation\u003c\/li\u003e\n\u003cli\u003eMarching Orders: +15% movement range for all armies\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eGallic Rome\u003c\/b\u003e\u003cbr\u003eFaction leader: Gaius Tetricus\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eRomanisation: Public order bonus (max +6) from presence of Latin culture\u003c\/li\u003e\n\u003cli\u003eAdministrators: -20% political action costs\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003ePalmyra\u003c\/b\u003e\u003cbr\u003eFaction leader: Queen Zenobia\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eEnlightenment Ruler: +20% research rate\u003c\/li\u003e\n\u003cli\u003ePiety: -4 Banditry for each cult building (all regions)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eCulture: Germanic Kingdoms\u003c\/b\u003e\u003cbr\u003eCultural traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eTerrors of the night: Can always choose to fight night battles\u003c\/li\u003e\n\u003cli\u003eLooters \u0026amp; Raiders: +150% income from raiding and sacking\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eSaxones\u003c\/b\u003e\u003cbr\u003eFaction leader: King Sigeric\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eVoyagers: +20% movement range for all fleets\u003c\/li\u003e\n\u003cli\u003eSettlers: -50% building conversion costs (all regions)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eGothi\u003c\/b\u003e\u003cbr\u003eFaction leader: Cannabaudes\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHorsemanship: -20% recruitment costs for all cavalry units\u003c\/li\u003e\n\u003cli\u003eAncestral Blades: level 1 weapons for sword units upon recruitment (all provinces)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eMarcomanni\u003c\/b\u003e\u003cbr\u003eFaction leader: King Burkhard\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eTribal Conquerors: +20% morale for all units vs Barbarian Tribes\u003c\/li\u003e\n\u003cli\u003eAmbushers: +50% chance of successfully launching an ambush\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eCulture: Eastern Empires\u003c\/b\u003e\u003cbr\u003eCultural traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCentralised Authority: -5 Banditry (all provinces)\u003c\/li\u003e\n\u003cli\u003eSilk Road: +20% income from all commerce buildings (all regions)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eThe Sassanids\u003c\/b\u003e\u003cbr\u003eFaction leader: Hormizd\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eLocal Dominance: minor diplomatic bonus with Eastern \u0026amp; Nomadic factions\u003c\/li\u003e\n\u003cli\u003eAswaran: +20% charge bonus for all cavalry units\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eArmenia\u003c\/b\u003e\u003cbr\u003eFaction leader: Narseh\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eNoble Guard: +3 experience ranks for commander’s unit\u003c\/li\u003e\n\u003cli\u003eWestward: Minor diplomatic bonus with all Roman factions\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eCulture: Nomadic Tribes\u003c\/b\u003e\u003cbr\u003eCultural traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eNomadic archers: +25% ammo for all ranged units\u003c\/li\u003e\n\u003cli\u003eWarlike people: +3 army recruitment slots in home province\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eAlani\u003c\/b\u003e\u003cbr\u003eFaction leader: Nikanuur\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHorse lords: +2 experience ranks for nomadic cavalry recruits (all provinces)\u003c\/li\u003e\n\u003cli\u003eSteppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribes\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eCulture: Britannic Celts\u003c\/b\u003e\u003cbr\u003eCultural traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHeroic culture: +20% charge bonus for all units\u003c\/li\u003e\n\u003cli\u003eSacred springs: +6 sanitation (all provinces)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eCaledones\u003c\/b\u003e\u003cbr\u003eFaction leader: Segovax\u003cbr\u003eFaction traits:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eFierce independence: +20% melee attack in own or allied provinces\u003c\/li\u003e\n\u003cli\u003eCultural aspirations: Moderate diplomatic bonus with all non-barbarian tribes\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003ch2\u003e\u003cb\u003eNew campaign features\u003c\/b\u003e\u003c\/h2\u003e\u003cp\u003e\u003c\/p\u003e\u003ch2\u003e\u003cb\u003eHeroic Factions\u003c\/b\u003e\u003c\/h2\u003e\u003cbr\u003eFive of the ten playable factions in Empire Divided are classed as Heroic factions. These are Rome, Gallic Rome, Palmyra, the Sassanids and the Gothi. Heroic factions have grander and more elaborate victory conditions, and unique named faction leaders who cannot die in battle.\u003cp\u003eHeroic factions also have their own flavourful and bespoke event-chains, representing the tales of these characters’ lives, which bring bonuses to their abilities and enable the player to make meaningful choices regarding their development and that of their faction.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eNew events, dilemmas and missions\u003c\/b\u003e\u003cbr\u003eEmpire Divided brings a host of new events, dilemmas and missions, both general and faction-specific, to introduce new challenges, benefits and period flavour to your campaigns. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eBanditry\u003c\/b\u003e\u003cbr\u003eThis period of reduced governmental authority fosters the spread of Banditry. Each province now has a variable Banditry level which increases with the size of your domain and the presence of certain local buildings. Banditry can be reduced with the presence of armies, generals and special buildings. As Banditry grows, food levels fall, threatening faction-wide shortages. High provincial Banditry can also trigger special Bandit events to occur. \u003c\/p\u003e\u003cp\u003e\u003cb\u003ePlagues\u003c\/b\u003e\u003cbr\u003eDevastating diseases were commonplace in the 3rd century. When a plague hits a settlement it hampers growth, impacts public order and reduces income. Diseases can move between neighbouring territories, spreading with army movement and along trade routes. Sanitation buildings can prevent plagues from erupting and spreading, and key technologies can improve sanitation factionwide.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eCults\u003c\/b\u003e\u003cbr\u003eAlongside the more established religions, many cults sprang up in the 3rd century. These are represented by special building chains that can be constructed by any faction in any settlement. Three different cults are available in the game: Christianity, Mithraism and Manichaeism.\u003c\/p\u003e\u003cp\u003eA cult building may be built for no cost, as its construction represents your empire permitting disciples to settle within your territory. This makes cult bonuses relatively easy to obtain, though cults spread foreign culture, bringing disorder into your provinces. In order to remove a cult building, a significant expenditure is required and a public order penalty is incurred required as this is considered persecution. Careful consideration of a cult’s benefits and disadvantages is required but, if used correctly, they can become a powerful tool.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ch2\u003e\u003cb\u003eNew General Skills\u003c\/b\u003e\u003c\/h2\u003e\u003cbr\u003eGenerals’ skill have been overhauled, and now allow the player to customise and specialise their characters in the disciplines of Recruitment, Combat, Strategy, Governance and Maritime Proficiency.\u003cp\u003e\u003c\/p\u003e\u003ch2\u003e\u003cb\u003eNew Narrative Technologies\u003c\/b\u003e\u003c\/h2\u003e \u003cbr\u003eAll technology trees have been restructured and redesigned to reflect the time-period and each of the game’s culture groups. Moreover, technologies in Empire Divided don’t represent scientific or technological breakthroughs; rather they represent the measures taken by rulers to deal with specific problems facing their empires. In this way, they help to tell the story of each faction’s journey through the period. This is especially true for the Heroic factions:\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eAurelian’s technologies chart the journey of an emperor who must reform the military, then unify and defend his empire. \u003c\/li\u003e\n\u003cli\u003eZenobia’s technologies tell the story of her rise to power.\u003c\/li\u003e\n\u003cli\u003eTetricus’ technologies reveal his Republican political views in an age of fractured empire.\u003c\/li\u003e\n\u003cli\u003eHormizd’s technologies portray him as a ruler living up to the image of his predecessors, the great kings of the past.\u003c\/li\u003e\n\u003cli\u003eCannonades’ technologies tell a tale of Gothic bloodlust, and the many challenges his people must overcome in order to unify and persevere.\u003c\/li\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003e\u003ch2\u003e\u003cb\u003eUpdated building chains\u003c\/b\u003e\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eRome features a new Administration building, which deals with tax collection, agent improvement and countering banditry\u003c\/li\u003e\n\u003cli\u003eNaval Training buildings can now be constructed in the capital of a coastal province providing bonuses to ship recruitment \u003c\/li\u003e\n\u003cli\u003ePalmyra gains a new religious building chain that is dedicated to the gods Baalshamin, Aglibol, Yarhibol, Malakbel and Nabu\u003c\/li\u003e\n\u003cli\u003eArmenia gains a new religious building chain that is dedicated to Christianity\u003c\/li\u003e\n\u003cli\u003eSeveral new unique buildings are available to selected factions. These are Rome (the Grand Temple of Sol Invictus), Palmyra (the Great Colonnade, the El Kanat irrigation system and the Grand Temple of Baal), Sassanids (the Grand Statue of Shapur I) and Armenia (the Etchmiadzin cathedral - historically, the world’s first Christian cathedral)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003ch2\u003e\u003cb\u003eNew Units\u003c\/b\u003e\u003c\/h2\u003e\u003cp\u003eAlongside the existing unit rosters from ROME II, Empire Divided introduces a number of unique and signature units for every faction. Each faction features its own variant style and unique take on the classic Roman look and feel, with Aurelian’s Roman forces bearing the closest resemblance to the classic template. Unique Roman units are:\u003c\/p\u003e\u003cp\u003e\u003cb\u003eRome\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eLegionaries\u003c\/li\u003e\n\u003cli\u003eHeavy infantry units – Praetorians, Jovianii, Herulianii\u003c\/li\u003e\n\u003cli\u003eEquites Dalmatarum – famous light cavalry\u003c\/li\u003e\n\u003cli\u003eClibanarii and Cataphractarii – very heavy cavalry, precursors to medieval knights\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eGallic Rome\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eTaifali Cavalry – famous associated barbarian cavalry (distinguishing shield designs)\u003c\/li\u003e\n\u003cli\u003eGallic Legionaries – distinctive from Roman Legionaries\u003c\/li\u003e\n\u003cli\u003eGallic Axemen and Longswords\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003ePalmyrene Rome\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003ePalmyrene Legionaries – distinctive armour and a preference for spears\u003c\/li\u003e\n\u003cli\u003eHamian Archers – famous middle-eastern foot soldiers\u003c\/li\u003e\n\u003cli\u003ePalmyrene Cataphracts – eastern-looking heavy cavalry\u003c\/li\u003e\n\u003cli\u003eArmoured Camels – exotic eastern-style cavalry\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e","brand":"SEGA, Feral Interactive","offers":[{"title":"Standard \/ EU","offer_id":46771497107617,"sku":"W1960-EU","price":7.53,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/4753\/9873\/files\/capsule_616x353_4e2113ed-532e-4db7-ae1f-27a4e3ed73d1.jpg?v=1790155786","url":"https:\/\/playzoomi.com\/de\/products\/total-war-rome-ii-empire-divided-dlc-pc-steam","provider":"Playzoomi","version":"1.0","type":"link"}