by Eladrin
Hello, Stellaris community!
We've updated Steam and GoG with a hotfix to address a few important issues. MS will follow as soon as it is possible.
4.5.1 ‘Cygnus’ Hotfix Release Notes
Balance
A Synaptic Lathe built by nomads in another empire's system no longer changes ownership to the owner of the Starbase.
Note: This is a quality of life balance change. In a future patch we are likely to give the owner of a system with a Synaptic Lathe some means to deal with it.
Bugfix
Fleet automation now follows the actions and options you select, instead of choosing for itself.
Removed the Harvesting Agreements Automation sub-menu setting, since the Trade Action has been removed
Disabled the auto-disengagement from battle when a ship didn't take part in combat for 15 days (ships disappearing from battle).
Note: This will return in a future release once we make it less overenthusiastic.
Stability
Fixed a very common Out of Sync that would occur after the first day of Multiplayer Games where custom AI empires were spawning.
We have taken the opportunity to bring in a number of other stability fixes that would otherwise have been in what’s now going to be 4.5.2:
Fixed a rare crash that could occur when joining an alliance.
Fixed a rare crash that could happen when a starbase automatically rebuilt its design after it changed level.
Fixed a crash during game startup caused by a technology that could not be resolved.
Fixed a crash during galaxy generation caused by a species with no assigned name data.
Fixed a crash that could occur when an empire joined a war.
Fixed a crash that could occur during first contact between empires.
Fixed a crash that could occur when accepting a federation law vote.
Fixed a crash that could occur when releasing a subject, or when a subject asked to be released.
Fixed a crash that could occur when a subject's overlord changed.
Fixed a crash that could occur when spending diplomatic weight on a galactic community resolution.
Fixed a rare crash when a waystation was destroyed after its controlling empire had already been eliminated.
Executing a spawn_natural_wormhole effect targeting an inexistent spatial reference object does not result in crashing the game any longer.
Modding
Duplicate keys in a database now always log an error.
Thank you for reporting these issues, and thank you for playing Stellaris!