Dear Pioneers,
Our second Expansion DLC »Echoes of Aldramar« is now available!
Four new story maps, mighty stone warriors and monumental structures!
Go on an adventurous expedition to the frontier of the southern Pagonian sea. The legendary islands of Aldramar are waiting with monumental ruins, a coarse desert landscape, and the remains of a long-forgotten civilization.
Highlights:
- New story campaign with four maps
- New desert landscapes with new gameplay challenges
- Monumental structures that require extraordinary construction effort
- A new enemy type with unique abilities and traits
- New boss enemy that requires all your strength!






What’s new in »Echoes of Aldramar«?
- A new story campaign spanning four maps, in which the Venturer’s Crew explores the islands of Aldramar, ancient lands of Pagonian lore.
- New desert landscapes featuring monumental structures that can be restored in multiple construction stages. Working on these immense projects influences the enemies and turns desert into fertile land.
- New sediment types Desert Sand and Quicksand offer new gameplay challenges.
- New boss-like enemies: Ancient Stone Warriors with unique behavior are patrolling between Obelisks across the map, which can be met with different strategies: Avoid, divert by activating Obelisks, or confront them directly in combat.
- New building Expedition Camp and new unit Expedition Builder which enable the restoration of the huge monuments outside your territory.
- New construction resource Marble which can be prospected with the Advanced Quarry and is used for the reconstruction of the monuments.
- All new gameplay features are also playable on custom maps!
Thank you
A huge shout-out goes to our lovely beta testers who tested all new features of this Expansion DLC. Thank you from the bottom of our hearts for your helpful feedback! ❤️
What’s next?
We've already started working on our third DLC and we will share more detailed information including a brand-new roadmap with you very soon! Thank you for your patience and for supporting us on our journey so far!
For now, we hope you enjoy the new Expansion DLC »Echoes of Aldramar« and all new changes in the base game!
Take up the tools, Pioneers
Your Envision Entertainment Team
Quality-of-Life 9 – Base Game Update
New: Guidance Video Compendium
- The Guidance Videos Compendium enables you to rewatch instructional videos anytime
Gameplay Improvements
- Trade Carriers will no longer start on their route while the target building is under threat.
- Pathfinder’s Hut tool requests can now be disabled unless they are required for an active command.
Interface Improvements and Updates:
- Custom game setup UI: Improved integration of the new Echoes of Aldramar settings
- Pathfinder’s Hut:
- Improved UI to better highlight an active command
- Improved tooltips of command focus point buttons
- Trading Post:
- Supply trades are now split into different sections based on type.
- New Game speed setting added: Slow motion (x0.25). Only available in solo play for now, will be added to multiplayer games at a later point.
- When placing a construction site, the preview at the mouse will now show the required dig actions for flattening the terrain, with a color indicator showing how high the digging effort will be when placing the building at the target location
- Improved camera jumps and cuts visualization
- The difficulty drop-down when starting a new campaign map now has tooltips to explain the different difficulty levels in more detail
- Updated campaign menu images
- Improved some objective titles
Bugfixes
- Fixed underwater light reflections not being displayed
- Fixed a desync error in multiplayer that occurred when a player joined a game while a dialog was playing
- Fixed a rare crash that could occur when closing the mod window
- Fixed the mod DLC filters dropdown not updating correctly
- Fixed a bug where not all active mods were loaded before a map was started
- Fixes for the construction menu and mini-map display:
- When hovering a building, already existing buildings of that type are now correctly and instantly highlighted on the mini-map.
- The highlight of the existing buildings was changed to orange color on the mini-map to make them easier to distinguish from other building highlights.
- Fixed feeding stations not being visible on the mini-map
- Fixed the hitbox of objectives: Their size was increased so they match the actual objective size.
- Fixed a rare crash in the start menu.
- Fixed an issue with the building menu and unit menu remaining opened during cutscene dialogs
- Fixed an issue with ranges and focus points still being visible during cutscene dialogs
- Fixed an issue overlapping text boxes in the game end dialog
- Fixed building descriptions in the building menu were obstructed by the priority button in some cases
- Main campaign: Fixed an issue on campaign map 7 “The Final Fray“ of the main campaign: Attacks from Amber Baneroots now correctly trigger a notification.
Balancing
- DLC 1 “Meadowsong”: Changed construction cost of Animal Farm from 8 Softwood Boards to 6 and 2 Stone Blocks
Pagonia Editor Changes
- Fixed a bug where GDB list inheritance and replace inheritance didn't update correctly in open documents
- Community maps now use localizable titles and descriptions.
- Localization can be edited in the Pagonia Editor
- Strings from your own mod can be localized
- Missing languages can be added to existing packages
- Existing translations can be changed
- Moddability: Gathering workers now can perform both fishing and gathering tasks simultaneously
- Localization UX improvements
- Custom maps can now reference to entities in non-map gdb files in the same package
- Introduced a Help -> Request Support feature with package upload support
- Improved stability with unexpected values when modding and improved error reporting
- GDB: Replace proxy entities can no longer target abstract entities
Known issues
- On generated maps the objective to construct the monument switches between factions after completing a stage
- On generated maps the expedition camps cannot construct regular construction sites that are out of territory (e.g. statue)